[d3d8] validate pixel/vertex shader (stubs)

Oliver Stieber oliver_stieber at yahoo.co.uk
Tue Sep 20 15:04:46 CDT 2005

 This patch correct the number of parameters (and partly their names) for the undocumented
functions ValidatePixelShader and ValidateVertexShader.

The incorrect values were causing Max Payne 2 to crash on startup.


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