Documentation tweaks to make winapi_check happy
Francois Gouget
fgouget at free.fr
Sun Sep 25 13:30:06 CDT 2005
Changelog:
* dlls/d3d8/shader.c
dlls/d3d9/d3d9_main.c
Francois Gouget <fgouget at free.fr>
Documentation tweaks to make winapi_check happy.
--
Francois Gouget fgouget at free.fr http://fgouget.free.fr/
You can have my guns when you pry them from my kids cold, dead hands.
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Index: dlls/d3d8/shader.c
===================================================================
RCS file: /var/cvs/wine/dlls/d3d8/shader.c,v
retrieving revision 1.34
diff -u -p -r1.34 shader.c
--- dlls/d3d8/shader.c 21 Sep 2005 09:42:20 -0000 1.34
+++ dlls/d3d8/shader.c 25 Sep 2005 15:38:15 -0000
@@ -2364,18 +2364,24 @@ HRESULT WINAPI IDirect3DPixelShaderImpl_
/***********************************************************************
* ValidateVertexShader (D3D8.@)
+ *
+ * PARAMS
+ * toto result?
*/
-BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) {
-
+BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
+{
FIXME("(void): stub: pFunction %p, param1 %d, param2 %d, result? %p\n", pFunction, param1, param2, toto);
return 0;
}
/***********************************************************************
- * * ValidatePixelShader (D3D8.@)
- * */
-BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) {
-
+ * ValidatePixelShader (D3D8.@)
+ *
+ * PARAMS
+ * toto result?
+ */
+BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
+{
FIXME("(void): stub: pFunction %p, param1 %d, param2 %d, result? %p\n", pFunction, param1, param2, toto);
return TRUE;
}
Index: dlls/d3d9/d3d9_main.c
===================================================================
RCS file: /var/cvs/wine/dlls/d3d9/d3d9_main.c,v
retrieving revision 1.8
diff -u -p -r1.8 d3d9_main.c
--- dlls/d3d9/d3d9_main.c 23 Aug 2005 09:34:57 -0000 1.8
+++ dlls/d3d9/d3d9_main.c 25 Sep 2005 15:38:02 -0000
@@ -72,16 +72,24 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL,
/***********************************************************************
* ValidateVertexShader (D3D9.@)
+ *
+ * PARAMS
+ * toto result?
*/
-BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) {
+BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
+{
FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto);
return TRUE;
}
/***********************************************************************
* ValidatePixelShader (D3D9.@)
+ *
+ * PARAMS
+ * toto result?
*/
-BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result?*/) {
+BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
+{
FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto);
return TRUE;
}
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