Documentation tweaks to make winapi_check happy

Francois Gouget fgouget at free.fr
Sun Sep 25 13:30:06 CDT 2005


Changelog:

  * dlls/d3d8/shader.c
    dlls/d3d9/d3d9_main.c

    Francois Gouget <fgouget at free.fr>
    Documentation tweaks to make winapi_check happy.


-- 
Francois Gouget         fgouget at free.fr        http://fgouget.free.fr/
      You can have my guns when you pry them from my kids cold, dead hands.
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Index: dlls/d3d8/shader.c
===================================================================
RCS file: /var/cvs/wine/dlls/d3d8/shader.c,v
retrieving revision 1.34
diff -u -p -r1.34 shader.c
--- dlls/d3d8/shader.c	21 Sep 2005 09:42:20 -0000	1.34
+++ dlls/d3d8/shader.c	25 Sep 2005 15:38:15 -0000
@@ -2364,18 +2364,24 @@ HRESULT WINAPI IDirect3DPixelShaderImpl_
 
 /***********************************************************************
  *		ValidateVertexShader (D3D8.@)
+ *
+ * PARAMS
+ * toto       result?
  */
-BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) {
-
+BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
+{
       FIXME("(void): stub: pFunction %p, param1 %d, param2 %d, result? %p\n",  pFunction, param1, param2, toto);
         return 0;
 }
 
 /***********************************************************************
- *  *              ValidatePixelShader (D3D8.@)
- *   */
-BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) {
-
+ *              ValidatePixelShader (D3D8.@)
+ *
+ * PARAMS
+ * toto       result?
+ */
+BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
+{
       FIXME("(void): stub: pFunction %p, param1 %d, param2 %d, result? %p\n",  pFunction, param1, param2, toto);
         return TRUE;
 }
Index: dlls/d3d9/d3d9_main.c
===================================================================
RCS file: /var/cvs/wine/dlls/d3d9/d3d9_main.c,v
retrieving revision 1.8
diff -u -p -r1.8 d3d9_main.c
--- dlls/d3d9/d3d9_main.c	23 Aug 2005 09:34:57 -0000	1.8
+++ dlls/d3d9/d3d9_main.c	25 Sep 2005 15:38:02 -0000
@@ -72,16 +72,24 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, 
 
 /***********************************************************************
  *		ValidateVertexShader (D3D9.@)
+ *
+ * PARAMS
+ * toto       result?
  */
-BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) {
+BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
+{
   FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto);
   return TRUE;
 }
 
 /***********************************************************************
  *		ValidatePixelShader (D3D9.@)
+ *
+ * PARAMS
+ * toto       result?
  */
-BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result?*/) {
+BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
+{
   FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto);
   return TRUE;
 }


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