Assorted spelling fixes

Francois Gouget fgouget at free.fr
Sun Sep 25 13:31:51 CDT 2005


Changelog:

  * dlls/ntdll/heap.c
    dlls/ole32/defaulthandler.c
    dlls/wined3d/device.c
    dlls/wined3d/vertexshader.c
    dlls/wined3d/wined3d_private.h

    Francois Gouget <fgouget at free.fr>
    Assorted spelling fixes.

-- 
Francois Gouget         fgouget at free.fr        http://fgouget.free.fr/
                          Stolen from an Internet user:
               "f u cn rd ths, u cn gt a gd jb n cmptr prgrmmng !"
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Index: dlls/ntdll/heap.c
===================================================================
RCS file: /var/cvs/wine/dlls/ntdll/heap.c,v
retrieving revision 1.51
diff -u -p -r1.51 heap.c
--- dlls/ntdll/heap.c	18 Sep 2005 11:15:16 -0000	1.51
+++ dlls/ntdll/heap.c	19 Sep 2005 04:45:37 -0000
@@ -734,7 +734,7 @@ static ARENA_FREE *HEAP_FindFreeBlock( H
     /* make sure that we have a big enough size *committed* to fit another
      * last free arena in !
      * So just one heap struct, one first free arena which will eventually
-     * get inuse, and a second free arena that might get assigned all remaining
+     * get used, and a second free arena that might get assigned all remaining
      * free space in HEAP_ShrinkBlock() */
     size += ROUND_SIZE(sizeof(SUBHEAP)) + sizeof(ARENA_INUSE) + sizeof(ARENA_FREE);
     if (!(subheap = HEAP_CreateSubHeap( heap, NULL, heap->flags, size,
Index: dlls/ole32/defaulthandler.c
===================================================================
RCS file: /var/cvs/wine/dlls/ole32/defaulthandler.c,v
retrieving revision 1.29
diff -u -p -r1.29 defaulthandler.c
--- dlls/ole32/defaulthandler.c	23 Sep 2005 10:08:35 -0000	1.29
+++ dlls/ole32/defaulthandler.c	25 Sep 2005 15:28:17 -0000
@@ -1165,7 +1165,7 @@ static HRESULT WINAPI DefaultHandler_Run
    * - IOleObject_GetMiscStatus
    * - IOleObject_Advise
    * - IOleObject_GetMoniker
-   * - advise data cache that we've connected some how?
+   * - advise data cache that we've connected somehow?
    */
 
   /* FIXME: if we failed, Close the object */
Index: dlls/wined3d/device.c
===================================================================
RCS file: /var/cvs/wine/dlls/wined3d/device.c,v
retrieving revision 1.86
diff -u -p -r1.86 device.c
--- dlls/wined3d/device.c	23 Sep 2005 11:08:03 -0000	1.86
+++ dlls/wined3d/device.c	25 Sep 2005 15:28:36 -0000
@@ -363,7 +363,7 @@ ULONG WINAPI IWineD3DDeviceImpl_Release(
             /* NOTE: You must release the parent if the object was created via a callback
             ** ***************************/
             /* TODO: this is exactly the same as required by _Reset.., so at some point we need to move the code so that is can be called by reset add release...  */
-            /* Release all of the swapchains, except the implicite swapchain */
+            /* Release all of the swapchains, except the implicit swapchain */
             IUnknown* stencilBufferParent;
             IUnknown* swapChainParent;
 
Index: dlls/wined3d/vertexshader.c
===================================================================
RCS file: /var/cvs/wine/dlls/wined3d/vertexshader.c,v
retrieving revision 1.10
diff -u -p -r1.10 vertexshader.c
--- dlls/wined3d/vertexshader.c	19 Aug 2005 10:05:00 -0000	1.10
+++ dlls/wined3d/vertexshader.c	19 Aug 2005 10:49:31 -0000
@@ -1380,7 +1380,7 @@ inline static VOID IWineD3DVertexShaderI
 
             }
         }
-        /* TODO: loop register counts as an addres register */
+        /* TODO: loop register counts as an address register */
         for (i = 0; i < nUseAddressRegister; i++) {
             sprintf(tmpLine, "ADDRESS A%ld;\n", i);
             ++lineNum;
@@ -1395,7 +1395,7 @@ inline static VOID IWineD3DVertexShaderI
             numConstants = 95;
         }
         /* FIXME: We should  be counting the number of constants in the first pass and then validating that many are supported
-                Looking at some of the shaders inuse by applications we'd need to create a list of all used env variables
+                Looking at some of the shaders in use by applications we'd need to create a list of all used env variables
         */
         sprintf(tmpLine, "PARAM C[%d] = { program.env[0..%d] };\n", numConstants, numConstants - 1);
         TRACE("GL HW (%u,%u) : %s", lineNum, pgmLength, tmpLine); /* Don't add \n to this line as already in tmpLine */
Index: dlls/wined3d/wined3d_private.h
===================================================================
RCS file: /var/cvs/wine/dlls/wined3d/wined3d_private.h,v
retrieving revision 1.64
diff -u -p -r1.64 wined3d_private.h
--- dlls/wined3d/wined3d_private.h	23 Sep 2005 11:08:03 -0000	1.64
+++ dlls/wined3d/wined3d_private.h	24 Sep 2005 04:45:53 -0000
@@ -1120,7 +1120,10 @@ int D3DFmtMakeGlCfg(D3DFORMAT BackBuffer
     /*** class static members ***/
     void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface);
 
-/* an emul for the type of constants that are used... adressing causes problems with being able to work out what's used and what's not.. so maybe we'll have to rely on the server vertex shader const functions? */
+/* An enum for the type of constants that are used... addressing causes
+ * problems with being able to work out what's used and what's not.. so
+ * maybe we'll have to rely on the server vertex shader const functions?
+ */
 enum vsConstantsEnum {
     VS_CONSTANT_NOT_USED = 0,
     VS_CONSTANT_CONSTANT,


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