WINED3D: Fix missing prototypes when using nVidia OpenGL headers
H. Verbeet
hverbeet at gmail.com
Wed Sep 28 10:28:40 CDT 2005
Changelog:
- Fix missing prototypes when using nVidia OpenGL headers
Index: include/wine/wined3d_gl.h
===================================================================
RCS file: /home/wine/wine/include/wine/wined3d_gl.h,v
retrieving revision 1.10
diff -u -r1.10 wined3d_gl.h
--- include/wine/wined3d_gl.h 21 Sep 2005 09:43:13 -0000 1.10
+++ include/wine/wined3d_gl.h 27 Sep 2005 23:22:40 -0000
@@ -34,8 +34,8 @@
#undef WINAPI
#define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
-#include <GL/gl.h>
#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
#ifdef HAVE_GL_GLEXT_H
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