d3dx: VertexDeclaration and VertexShader should keep reference to
the parent device object.
Vitaliy Margolen
wine-patch at kievinfo.com
Tue Apr 11 23:09:27 CDT 2006
ChangeLog:
d3dx: VertexDeclaration and VertexShader should keep reference to the parent device object.
dlls/d3d8/d3d8_private.h | 3 +++
dlls/d3d8/device.c | 2 ++
dlls/d3d8/vertexshader.c | 1 +
dlls/d3d9/d3d9_private.h | 4 ++++
dlls/d3d9/vertexdeclaration.c | 3 +++
dlls/d3d9/vertexshader.c | 3 +++
6 files changed, 16 insertions(+), 0 deletions(-)
-------------- next part --------------
67d9b2c1a67cae09d6de0f2c86dbf9de1e15a121
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index c0f8eb0..77a73c9 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -531,6 +531,9 @@ struct IDirect3DVertexShader8Impl {
LONG ref;
IWineD3DVertexShader *wineD3DVertexShader;
+
+ /* Parent reference */
+ LPDIRECT3DDEVICE8 parentDevice;
};
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 0176459..2590498 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1070,6 +1070,8 @@ HRESULT WINAPI IDirect3DDevice8Impl_Crea
FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
hrc = E_OUTOFMEMORY;
} else {
+ IUnknown_AddRef(iface);
+ object->parentDevice = iface;
This->vShaders[i] = object;
*ppShader = i + VS_HIGHESTFIXEDFXF + 1;
}
diff --git a/dlls/d3d8/vertexshader.c b/dlls/d3d8/vertexshader.c
index 5bba7aa..f11e756 100644
--- a/dlls/d3d8/vertexshader.c
+++ b/dlls/d3d8/vertexshader.c
@@ -56,6 +56,7 @@ ULONG WINAPI IDirect3DVertexShader8Impl_
if (ref == 0) {
IWineD3DVertexShader_Release(This->wineD3DVertexShader);
+ IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index 02c15eb..797eb4b 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -541,6 +541,8 @@ typedef struct IDirect3DVertexDeclaratio
/* IDirect3DVertexDeclaration9 fields */
IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
+ /* Parent reference */
+ LPDIRECT3DDEVICE9 parentDevice;
} IDirect3DVertexDeclaration9Impl;
/* ---------------------- */
@@ -563,6 +565,8 @@ typedef struct IDirect3DVertexShader9Imp
/* IDirect3DVertexShader9 fields */
IWineD3DVertexShader *wineD3DVertexShader;
+ /* Parent reference */
+ LPDIRECT3DDEVICE9 parentDevice;
} IDirect3DVertexShader9Impl;
/* --------------------- */
diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c
index ef8ed54..1e1b7b1 100644
--- a/dlls/d3d9/vertexdeclaration.c
+++ b/dlls/d3d9/vertexdeclaration.c
@@ -56,6 +56,7 @@ ULONG WINAPI IDirect3DVertexDeclaration9
if (ref == 0) {
IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
+ IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
@@ -129,6 +130,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_Cr
FIXME("(%p) call to IWineD3DDevice_CreateVertexDeclaration failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
+ IUnknown_AddRef(iface);
+ object->parentDevice = iface;
*ppDecl = (LPDIRECT3DVERTEXDECLARATION9) object;
TRACE("(%p) : Created vertex declatanio %p\n", This, object);
}
diff --git a/dlls/d3d9/vertexshader.c b/dlls/d3d9/vertexshader.c
index 034b097..050e387 100644
--- a/dlls/d3d9/vertexshader.c
+++ b/dlls/d3d9/vertexshader.c
@@ -56,6 +56,7 @@ ULONG WINAPI IDirect3DVertexShader9Impl_
if (ref == 0) {
IWineD3DVertexShader_Release(This->wineD3DVertexShader);
+ IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
@@ -122,6 +123,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_Crea
FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
HeapFree(GetProcessHeap(), 0, object);
}else{
+ IUnknown_AddRef(iface);
+ object->parentDevice = iface;
*ppShader = (IDirect3DVertexShader9 *)object;
TRACE("(%p) : Created vertex shader %p\n", This, object);
}
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