wined3d: Add case 0 to switch statement and fix the fixme

Jason Green jave27 at gmail.com
Wed Apr 12 18:42:55 CDT 2006


Screwed up a copy/paste from one of my recent patches.  This
eliminates the erroneous FIXME for calls to D3DFmtMakeGlCfg() with 0
as the Stencil format.  Also, it changes the FIXME to print the
correct variable.
-------------- next part --------------
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 1b77b5b..b38db42 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1948,6 +1948,9 @@ int D3DFmtMakeGlCfg(D3DFORMAT BackBuffer
     }
     if(!alternate){
         switch (StencilBufferFormat) {
+    case 0:
+        break;
+
     case WINED3DFMT_D16_LOCKABLE:
     case WINED3DFMT_D16:
         PUSH2(GLX_DEPTH_SIZE,   16);
@@ -1984,12 +1987,15 @@ int D3DFmtMakeGlCfg(D3DFORMAT BackBuffer
         break;
 
     default:
-        FIXME("Unsupported stencil format: %s\n", debug_d3dformat(BackBufferFormat));
+        FIXME("Unsupported stencil format: %s\n", debug_d3dformat(StencilBufferFormat));
         break;
     }
 
     } else { /* it the device doesn't support the 'exact' format, try to find something close */
         switch (StencilBufferFormat) {
+        case 0:
+            break;
+            
         case WINED3DFMT_D16_LOCKABLE:
         case WINED3DFMT_D16:
             PUSH2(GLX_DEPTH_SIZE,   1);
@@ -2026,7 +2032,7 @@ int D3DFmtMakeGlCfg(D3DFORMAT BackBuffer
             break;
 
         default:
-            FIXME("Unsupported stencil format: %s\n", debug_d3dformat(BackBufferFormat));
+            FIXME("Unsupported stencil format: %s\n", debug_d3dformat(StencilBufferFormat));
             break;
         }
     }


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