[WINED3D] Improve pshader code structure (try 2: move dst handling)

Ivan Gyurdiev ivg2 at cornell.edu
Thu Apr 13 15:37:45 CDT 2006


Move destination token handling into a common area of the code to be 
shared by instructions.
This should be a NOP cleanup. The if 0'ed code was not active in the 
first place.


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