[WINED3D] Trace corrections/improvements

Ivan Gyurdiev ivg2 at cornell.edu
Wed Apr 19 22:53:48 CDT 2006


This patch corrects the following issues in pixel and vertex shader traces.
It only affects trace messages, should be a no-op.

- my shift modifier cases are wrong (in the trace only) - oops
- replace (some incorrect) hardcoded masks with (correct) masks from the 
d3d9 header
- add support for printing out sampler registers and unhandled registers
- add support for printing out sampler texture types in the declaration 
block
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