[WINED3D] Texture format corrections

Ivan Gyurdiev ivg2 at cornell.edu
Fri Apr 21 03:04:53 CDT 2006


- add missing GL type and make GL cfg entries for A16B16G16R16
- correct L16 type to UNSIGNED_SHORT (..16 = short, not byte)
- change internal format for X8R8G8B8 from GL_RGB to GL_RGB8 which seems 
more correct


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