WineD3D: shader cap fixes

Roderick Colenbrander thunderbird2k at
Mon Aug 7 18:41:16 CDT 2006


This patch adds most missing shader capabilities. Some capabilitise are read from OpenGL but not everything is mappable to Direct3D in some cases an extension from lets say Nvidia can be used but it is not really worth it. If there's no OpenGL cap the minimum required values as required by the shader specs are used.

Roderick Colenbrander

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