WineD3D: Fix vertex shader corruption issue

Phil Costin philcostin at
Sat Aug 12 18:46:30 CDT 2006

This patch fixes a GLSL vertex shader problem that was causing some
character model corruption problems in Half-Life 2. Vertices were
incorrectly using the map origin as a reference point due to a number of
uniforms not being correctly initialized.

The fix is to increase the number of allowed ASCII characters for the
program name, thus allowing the naming (and therefore, use) of more than
just 99 shader constants.
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