WineD3D: Unbind unused textures

Stefan Dösinger stefan at codeweavers.com
Sat Aug 26 16:28:25 CDT 2006


Am Samstag 26 August 2006 21:56 schrieb Stefan Dösinger:
> Apparently disabling texturing alone doesn't work, so bind texture 0 to all
> unused texture units. This fixes the bad texture / reflections on many
> objects in half-life 2, dxlevel 80, and makes the flashlight work more
> reliably. The flashlight still doesn't work on bump mapped objects.
Do not apply this patch, it doesn't fix the real issue.



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