WineD3D: Move WINED3DRS_AMBIENT to the state table

Stefan Dösinger stefan at codeweavers.com
Thu Dec 7 18:45:26 CST 2006


-------------- next part --------------
From 809f2e842a327b0acb035121fea890cdf0d0ff2e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Fri, 8 Dec 2006 00:50:06 +0100
Subject: [PATCH] WineD3D: Move WINED3DRS_AMBIENT to the state table

---
 dlls/wined3d/device.c |   12 +-----------
 dlls/wined3d/state.c  |   11 ++++++++++-
 2 files changed, 11 insertions(+), 12 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b51f32d..36dd77d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3444,18 +3444,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     case WINED3DRS_DITHERENABLE              :
     case WINED3DRS_ZWRITEENABLE              :
     case WINED3DRS_ZFUNC                     :
-        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
-        break;
-
     case WINED3DRS_AMBIENT                   :
-        {
-            float col[4];
-            D3DCOLORTOGLFLOAT4(Value, col);
-            TRACE("Setting ambient to (%f,%f,%f,%f)\n", col[0], col[1], col[2], col[3]);
-            glLightModelfv(GL_LIGHT_MODEL_AMBIENT, col);
-            checkGLcall("glLightModel for MODEL_AMBIENT");
-
-        }
+        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
     case WINED3DRS_ALPHABLENDENABLE          :
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 684ff94..83e05bc 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -204,6 +204,15 @@ static void state_zfunc(DWORD state, IWi
     }
 }
 
+static void state_ambient(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    float col[4];
+    D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_AMBIENT], col);
+
+    TRACE("Setting ambient to (%f,%f,%f,%f)\n", col[0], col[1], col[2], col[3]);
+    glLightModelfv(GL_LIGHT_MODEL_AMBIENT, col);
+    checkGLcall("glLightModel for MODEL_AMBIENT");
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -348,7 +357,7 @@ const struct StateEntry StateTable[] =
     { /*136, WINED3DRS_CLIPPING                     */      STATE_RENDER(WINED3DRS_CLIPPING),                   state_unknown       },
     { /*137, WINED3DRS_LIGHTING                     */      STATE_RENDER(WINED3DRS_LIGHTING) /* Vertex decl! */,state_lighting      },
     { /*138, WINED3DRS_EXTENTS                      */      STATE_RENDER(WINED3DRS_EXTENTS),                    state_unknown       },
-    { /*139, WINED3DRS_AMBIENT                      */      STATE_RENDER(WINED3DRS_AMBIENT),                    state_unknown       },
+    { /*139, WINED3DRS_AMBIENT                      */      STATE_RENDER(WINED3DRS_AMBIENT),                    state_ambient       },
     { /*140, WINED3DRS_FOGVERTEXMODE                */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_unknown       },
     { /*141, WINED3DRS_COLORVERTEX                  */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_unknown       },
     { /*142, WINED3DRS_LOCALVIEWER                  */      STATE_RENDER(WINED3DRS_LOCALVIEWER),                state_unknown       },
-- 
1.4.2.4



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