[12/16] WineD3D: Move WINED3DRS_FOGCOLOR to the state table

Stefan Dösinger stefan at codeweavers.com
Fri Dec 8 11:52:30 CST 2006


-------------- next part --------------
From 8ecbde6e96075928a43a377d789a6c70635e00e3 Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Fri, 8 Dec 2006 17:17:46 +0100
Subject: [PATCH] WineD3D: Move WINED3DRS_FOGCOLOR to the state table

---
 dlls/wined3d/device.c |   11 +----------
 dlls/wined3d/state.c  |   10 +++++++++-
 2 files changed, 10 insertions(+), 11 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 394bca3..6218d3b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3379,17 +3379,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     case WINED3DRS_FOGSTART                  :
     case WINED3DRS_FOGEND                    :
     case WINED3DRS_RANGEFOGENABLE            :
-        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
-        break;
-
     case WINED3DRS_FOGCOLOR                  :
-        {
-            float col[4];
-            D3DCOLORTOGLFLOAT4(Value, col);
-            /* Set the default alpha blend color */
-            glFogfv(GL_FOG_COLOR, &col[0]);
-            checkGLcall("glFog GL_FOG_COLOR");
-        }
+        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
     case WINED3DRS_FOGDENSITY                :
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 026418c..36c6311 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -792,6 +792,14 @@ #endif
     }
 }
 
+static void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    float col[4];
+    D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_FOGCOLOR], col);
+    /* Set the default alpha blend color */
+    glFogfv(GL_FOG_COLOR, &col[0]);
+    checkGLcall("glFog GL_FOG_COLOR");
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -829,7 +837,7 @@ const struct StateEntry StateTable[] =
     { /* 31, WINED3DRS_SUBPIXEL                     */      STATE_RENDER(WINED3DRS_SUBPIXEL),                   state_unknown       },
     { /* 32, WINED3DRS_SUBPIXELX                    */      STATE_RENDER(WINED3DRS_SUBPIXELX),                  state_unknown       },
     { /* 33, WINED3DRS_STIPPLEDALPHA                */      STATE_RENDER(WINED3DRS_STIPPLEDALPHA),              state_unknown       },
-    { /* 34, WINED3DRS_FOGCOLOR                     */      STATE_RENDER(WINED3DRS_FOGCOLOR),                   state_unknown       },
+    { /* 34, WINED3DRS_FOGCOLOR                     */      STATE_RENDER(WINED3DRS_FOGCOLOR),                   state_fogcolor      },
     { /* 35, WINED3DRS_FOGTABLEMODE                 */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
     { /* 36, WINED3DRS_FOGSTART                     */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
     { /* 37, WINED3DRS_FOGEND                       */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
-- 
1.4.2.4



More information about the wine-patches mailing list