[5/16] WineD3D: Move WINED3DRS_BLENDOP to the state table
Stefan Dösinger
stefan at codeweavers.com
Fri Dec 8 13:21:43 CST 2006
-------------- next part --------------
From 733caa8fe9a4b985e5eadfc2af6f25d61b1220fa Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Fri, 8 Dec 2006 16:43:12 +0100
Subject: [PATCH] WineD3D: Move WINED3DRS_BLENDOP to the state table
---
dlls/wined3d/device.c | 25 +------------------------
dlls/wined3d/state.c | 27 ++++++++++++++++++++++++++-
2 files changed, 27 insertions(+), 25 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0d1a552..6e8203b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3459,31 +3459,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
case WINED3DRS_COLORKEYENABLE :
case WINED3DRS_CLIPPLANEENABLE :
case WINED3DRS_CLIPPING :
- StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
- break;
-
case WINED3DRS_BLENDOP :
- {
- int glParm = GL_FUNC_ADD;
-
- switch ((WINED3DBLENDOP) Value) {
- case WINED3DBLENDOP_ADD : glParm = GL_FUNC_ADD; break;
- case WINED3DBLENDOP_SUBTRACT : glParm = GL_FUNC_SUBTRACT; break;
- case WINED3DBLENDOP_REVSUBTRACT : glParm = GL_FUNC_REVERSE_SUBTRACT; break;
- case WINED3DBLENDOP_MIN : glParm = GL_MIN; break;
- case WINED3DBLENDOP_MAX : glParm = GL_MAX; break;
- default:
- FIXME("Unrecognized/Unhandled WINED3DBLENDOP value %d\n", Value);
- }
-
- if(GL_SUPPORT(EXT_BLEND_MINMAX)) {
- TRACE("glBlendEquation(%x)\n", glParm);
- GL_EXTCALL(glBlendEquation(glParm));
- checkGLcall("glBlendEquation");
- } else {
- WARN("Unsupported in local OpenGL implementation: glBlendEquation\n");
- }
- }
+ StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
break;
case WINED3DRS_TEXTUREFACTOR :
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 01c24ff..0eaef71 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -27,6 +27,8 @@ #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+#define GLINFO_LOCATION ((IWineD3DImpl *)(stateblock->wineD3DDevice->wineD3D))->gl_info
+
static void state_unknown(DWORD state, IWineD3DStateBlockImpl *stateblock) {
/* State which does exist, but wined3d doesn't know about */
if(STATE_IS_RENDER(state)) {
@@ -407,6 +409,29 @@ static void state_clipping(DWORD state,
}
}
+static void state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+ int glParm = GL_FUNC_ADD;
+
+ if(!GL_SUPPORT(EXT_BLEND_MINMAX)) {
+ WARN("Unsupported in local OpenGL implementation: glBlendEquation\n");
+ return;
+ }
+
+ switch ((WINED3DBLENDOP) stateblock->renderState[WINED3DRS_BLENDOP]) {
+ case WINED3DBLENDOP_ADD : glParm = GL_FUNC_ADD; break;
+ case WINED3DBLENDOP_SUBTRACT : glParm = GL_FUNC_SUBTRACT; break;
+ case WINED3DBLENDOP_REVSUBTRACT : glParm = GL_FUNC_REVERSE_SUBTRACT; break;
+ case WINED3DBLENDOP_MIN : glParm = GL_MIN; break;
+ case WINED3DBLENDOP_MAX : glParm = GL_MAX; break;
+ default:
+ FIXME("Unrecognized/Unhandled D3DBLENDOP value %d\n", stateblock->renderState[WINED3DRS_BLENDOP]);
+ }
+
+ TRACE("glBlendEquation(%x)\n", glParm);
+ GL_EXTCALL(glBlendEquation(glParm));
+ checkGLcall("glBlendEquation");
+}
+
const struct StateEntry StateTable[] =
{
/* State name representative, apply function */
@@ -583,7 +608,7 @@ const struct StateEntry StateTable[] =
{ /*168, WINED3DRS_COLORWRITEENABLE */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
{ /*169, Undefined */ 0, state_undefined },
{ /*170, WINED3DRS_TWEENFACTOR */ 0, state_nogl },
- { /*171, WINED3DRS_BLENDOP */ STATE_RENDER(WINED3DRS_BLENDOP), state_unknown },
+ { /*171, WINED3DRS_BLENDOP */ STATE_RENDER(WINED3DRS_BLENDOP), state_blendop },
{ /*172, WINED3DRS_POSITIONDEGREE */ STATE_RENDER(WINED3DRS_POSITIONDEGREE), state_unknown },
{ /*173, WINED3DRS_NORMALDEGREE */ STATE_RENDER(WINED3DRS_NORMALDEGREE), state_unknown },
/*172, WINED3DRS_POSITIONORDER */ /* Value assigned to 2 state names */
--
1.4.2.4
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