[19/47] WineD3D: Move WINED3DRS_ZBIAS to the state table
Stefan Dösinger
stefan at codeweavers.com
Sun Dec 10 16:19:57 CST 2006
-------------- next part --------------
From 7ed491a4ed6efd66ab9db123a8e2fe91d321862f Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Fri, 8 Dec 2006 20:16:20 +0100
Subject: [PATCH] WineD3D: Move WINED3DRS_ZBIAS to the state table
---
dlls/wined3d/device.c | 25 +------------------------
dlls/wined3d/state.c | 29 ++++++++++++++++++++++++++++-
2 files changed, 29 insertions(+), 25 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b752053..f70b896 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3390,31 +3390,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
case WINED3DRS_AMBIENTMATERIALSOURCE :
case WINED3DRS_EMISSIVEMATERIALSOURCE :
case WINED3DRS_LINEPATTERN :
- StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
- break;
-
case WINED3DRS_ZBIAS : /* D3D8 only */
- {
- if (Value) {
- tmpvalue.d = Value;
- TRACE("ZBias value %f\n", tmpvalue.f);
- glPolygonOffset(0, -tmpvalue.f);
- checkGLcall("glPolygonOffset(0, -Value)");
- glEnable(GL_POLYGON_OFFSET_FILL);
- checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL);");
- glEnable(GL_POLYGON_OFFSET_LINE);
- checkGLcall("glEnable(GL_POLYGON_OFFSET_LINE);");
- glEnable(GL_POLYGON_OFFSET_POINT);
- checkGLcall("glEnable(GL_POLYGON_OFFSET_POINT);");
- } else {
- glDisable(GL_POLYGON_OFFSET_FILL);
- checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL);");
- glDisable(GL_POLYGON_OFFSET_LINE);
- checkGLcall("glDisable(GL_POLYGON_OFFSET_LINE);");
- glDisable(GL_POLYGON_OFFSET_POINT);
- checkGLcall("glDisable(GL_POLYGON_OFFSET_POINT);");
- }
- }
+ StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
break;
case WINED3DRS_NORMALIZENORMALS :
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 155872b..717ec14 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -869,6 +869,33 @@ static void state_linepattern(DWORD stat
}
}
+static void state_zbias(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+ union {
+ DWORD d;
+ float f;
+ } tmpvalue;
+
+ if (stateblock->renderState[WINED3DRS_ZBIAS]) {
+ tmpvalue.d = stateblock->renderState[WINED3DRS_ZBIAS];
+ TRACE("ZBias value %f\n", tmpvalue.f);
+ glPolygonOffset(0, -tmpvalue.f);
+ checkGLcall("glPolygonOffset(0, -Value)");
+ glEnable(GL_POLYGON_OFFSET_FILL);
+ checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL);");
+ glEnable(GL_POLYGON_OFFSET_LINE);
+ checkGLcall("glEnable(GL_POLYGON_OFFSET_LINE);");
+ glEnable(GL_POLYGON_OFFSET_POINT);
+ checkGLcall("glEnable(GL_POLYGON_OFFSET_POINT);");
+ } else {
+ glDisable(GL_POLYGON_OFFSET_FILL);
+ checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL);");
+ glDisable(GL_POLYGON_OFFSET_LINE);
+ checkGLcall("glDisable(GL_POLYGON_OFFSET_LINE);");
+ glDisable(GL_POLYGON_OFFSET_POINT);
+ checkGLcall("glDisable(GL_POLYGON_OFFSET_POINT);");
+ }
+}
+
const struct StateEntry StateTable[] =
{
/* State name representative, apply function */
@@ -919,7 +946,7 @@ const struct StateEntry StateTable[] =
{ /* 44, WINED3DRS_TEXTUREADDRESSU */ 0, /* Handled in ddraw */ state_undefined },
{ /* 45, WINED3DRS_TEXTUREADDRESSV */ 0, /* Handled in ddraw */ state_undefined },
{ /* 46, WINED3DRS_MIPMAPLODBIAS */ STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), state_unknown },
- { /* 47, WINED3DRS_ZBIAS */ STATE_RENDER(WINED3DRS_ZBIAS), state_unknown },
+ { /* 47, WINED3DRS_ZBIAS */ STATE_RENDER(WINED3DRS_ZBIAS), state_zbias },
{ /* 48, WINED3DRS_RANGEFOGENABLE */ 0, state_nogl },
{ /* 49, WINED3DRS_ANISOTROPY */ STATE_RENDER(WINED3DRS_ANISOTROPY), state_unknown },
{ /* 50, WINED3DRS_FLUSHBATCH */ STATE_RENDER(WINED3DRS_FLUSHBATCH), state_unknown },
--
1.4.2.4
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