[19/47] WineD3D: Move WINED3DRS_ZBIAS to the state table

Stefan Dösinger stefan at codeweavers.com
Sun Dec 10 16:19:57 CST 2006


-------------- next part --------------
From 7ed491a4ed6efd66ab9db123a8e2fe91d321862f Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Fri, 8 Dec 2006 20:16:20 +0100
Subject: [PATCH] WineD3D: Move WINED3DRS_ZBIAS to the state table

---
 dlls/wined3d/device.c |   25 +------------------------
 dlls/wined3d/state.c  |   29 ++++++++++++++++++++++++++++-
 2 files changed, 29 insertions(+), 25 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b752053..f70b896 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3390,31 +3390,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     case WINED3DRS_AMBIENTMATERIALSOURCE     :
     case WINED3DRS_EMISSIVEMATERIALSOURCE    :
     case WINED3DRS_LINEPATTERN               :
-        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
-        break;
-
     case WINED3DRS_ZBIAS                     : /* D3D8 only */
-        {
-            if (Value) {
-                tmpvalue.d = Value;
-                TRACE("ZBias value %f\n", tmpvalue.f);
-                glPolygonOffset(0, -tmpvalue.f);
-                checkGLcall("glPolygonOffset(0, -Value)");
-                glEnable(GL_POLYGON_OFFSET_FILL);
-                checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL);");
-                glEnable(GL_POLYGON_OFFSET_LINE);
-                checkGLcall("glEnable(GL_POLYGON_OFFSET_LINE);");
-                glEnable(GL_POLYGON_OFFSET_POINT);
-                checkGLcall("glEnable(GL_POLYGON_OFFSET_POINT);");
-            } else {
-                glDisable(GL_POLYGON_OFFSET_FILL);
-                checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL);");
-                glDisable(GL_POLYGON_OFFSET_LINE);
-                checkGLcall("glDisable(GL_POLYGON_OFFSET_LINE);");
-                glDisable(GL_POLYGON_OFFSET_POINT);
-                checkGLcall("glDisable(GL_POLYGON_OFFSET_POINT);");
-            }
-        }
+        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
     case WINED3DRS_NORMALIZENORMALS          :
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 155872b..717ec14 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -869,6 +869,33 @@ static void state_linepattern(DWORD stat
     }
 }
 
+static void state_zbias(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    union {
+        DWORD d;
+        float f;
+    } tmpvalue;
+
+    if (stateblock->renderState[WINED3DRS_ZBIAS]) {
+        tmpvalue.d = stateblock->renderState[WINED3DRS_ZBIAS];
+        TRACE("ZBias value %f\n", tmpvalue.f);
+        glPolygonOffset(0, -tmpvalue.f);
+        checkGLcall("glPolygonOffset(0, -Value)");
+        glEnable(GL_POLYGON_OFFSET_FILL);
+        checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL);");
+        glEnable(GL_POLYGON_OFFSET_LINE);
+        checkGLcall("glEnable(GL_POLYGON_OFFSET_LINE);");
+        glEnable(GL_POLYGON_OFFSET_POINT);
+        checkGLcall("glEnable(GL_POLYGON_OFFSET_POINT);");
+    } else {
+        glDisable(GL_POLYGON_OFFSET_FILL);
+        checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL);");
+        glDisable(GL_POLYGON_OFFSET_LINE);
+        checkGLcall("glDisable(GL_POLYGON_OFFSET_LINE);");
+        glDisable(GL_POLYGON_OFFSET_POINT);
+        checkGLcall("glDisable(GL_POLYGON_OFFSET_POINT);");
+    }
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -919,7 +946,7 @@ const struct StateEntry StateTable[] =
     { /* 44, WINED3DRS_TEXTUREADDRESSU              */      0, /* Handled in ddraw */                           state_undefined     },
     { /* 45, WINED3DRS_TEXTUREADDRESSV              */      0, /* Handled in ddraw */                           state_undefined     },
     { /* 46, WINED3DRS_MIPMAPLODBIAS                */      STATE_RENDER(WINED3DRS_MIPMAPLODBIAS),              state_unknown       },
-    { /* 47, WINED3DRS_ZBIAS                        */      STATE_RENDER(WINED3DRS_ZBIAS),                      state_unknown       },
+    { /* 47, WINED3DRS_ZBIAS                        */      STATE_RENDER(WINED3DRS_ZBIAS),                      state_zbias         },
     { /* 48, WINED3DRS_RANGEFOGENABLE               */      0,                                                  state_nogl          },
     { /* 49, WINED3DRS_ANISOTROPY                   */      STATE_RENDER(WINED3DRS_ANISOTROPY),                 state_unknown       },
     { /* 50, WINED3DRS_FLUSHBATCH                   */      STATE_RENDER(WINED3DRS_FLUSHBATCH),                 state_unknown       },
-- 
1.4.2.4



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