[21/47] WineD3D: Move WINED3DRS_POINTSIZE to the state table

Stefan Dösinger stefan at codeweavers.com
Sun Dec 10 16:20:09 CST 2006


-------------- next part --------------
From f1fba7f7e9382211ad4e93606d5961cf16cedef6 Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Fri, 8 Dec 2006 20:20:19 +0100
Subject: [PATCH] WineD3D: Move WINED3DRS_POINTSIZE to the state table

---
 dlls/wined3d/device.c |    9 +--------
 dlls/wined3d/state.c  |   15 ++++++++++++++-
 2 files changed, 15 insertions(+), 9 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6cc79aa..97c12b6 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3392,15 +3392,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     case WINED3DRS_LINEPATTERN               :
     case WINED3DRS_ZBIAS                     : /* D3D8 only */
     case WINED3DRS_NORMALIZENORMALS          :
-        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
-        break;
-
     case WINED3DRS_POINTSIZE                 :
-        /* FIXME: check that pointSize isn't outside glGetFloatv( GL_POINT_SIZE_MAX_ARB, &maxSize ); or -ve */
-        tmpvalue.d = Value;
-        TRACE("Set point size to %f\n", tmpvalue.f);
-        glPointSize(tmpvalue.f);
-        checkGLcall("glPointSize(...);");
+        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
     case WINED3DRS_POINTSIZE_MIN             :
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index b635df0..ea03dfa 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -907,6 +907,19 @@ static void state_normalize(DWORD state,
     }
 }
 
+static void state_psize(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    union {
+        DWORD d;
+        float f;
+    } tmpvalue;
+
+    /* FIXME: check that pointSize isn't outside glGetFloatv( GL_POINT_SIZE_MAX_ARB, &maxSize ); or -ve */
+    tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE];
+    TRACE("Set point size to %f\n", tmpvalue.f);
+    glPointSize(tmpvalue.f);
+    checkGLcall("glPointSize(...);");
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -1066,7 +1079,7 @@ const struct StateEntry StateTable[] =
     { /*151, WINED3DRS_VERTEXBLEND                  */      0,                                                  state_nogl          },
     { /*152, WINED3DRS_CLIPPLANEENABLE              */      STATE_RENDER(WINED3DRS_CLIPPING),                   state_clipping      },
     { /*153, WINED3DRS_SOFTWAREVERTEXPROCESSING     */      0,                                                  state_nogl          },
-    { /*154, WINED3DRS_POINTSIZE                    */      STATE_RENDER(WINED3DRS_POINTSIZE),                  state_unknown       },
+    { /*154, WINED3DRS_POINTSIZE                    */      STATE_RENDER(WINED3DRS_POINTSIZE),                  state_psize         },
     { /*155, WINED3DRS_POINTSIZE_MIN                */      STATE_RENDER(WINED3DRS_POINTSIZE_MIN),              state_unknown       },
     { /*156, WINED3DRS_POINTSPRITEENABLE            */      STATE_RENDER(WINED3DRS_POINTSPRITEENABLE),          state_unknown       },
     { /*157, WINED3DRS_POINTSCALEENABLE             */      STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_unknown       },
-- 
1.4.2.4



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