[34/47] WineD3D: Move WINED3DRS_TEXTUREPERSPECTIVE to the state
table
Stefan Dösinger
stefan at codeweavers.com
Sun Dec 10 16:20:56 CST 2006
-------------- next part --------------
From 72adfcf8ae8e44b879230c865b53cab7b4875777 Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Sun, 10 Dec 2006 19:27:25 +0100
Subject: [PATCH] WineD3D: Move WINED3DRS_TEXTUREPERSPECTIVE to the state table
---
dlls/wined3d/device.c | 10 +---------
dlls/wined3d/state.c | 12 +++++++++++-
2 files changed, 12 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index cc5f5c1..595f98a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3427,6 +3427,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
case WINED3DRS_SCISSORTESTENABLE :
case WINED3DRS_SLOPESCALEDEPTHBIAS :
case WINED3DRS_DEPTHBIAS :
+ case WINED3DRS_TEXTUREPERSPECTIVE :
StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
break;
@@ -3437,15 +3438,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl
return WINED3DERR_INVALIDCALL;
}
- case WINED3DRS_TEXTUREPERSPECTIVE :
- {
- if (Value)
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
- else
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
- break;
- }
-
case WINED3DRS_STIPPLEDALPHA :
{
if (Value)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 701c27c..3c1ae63 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1144,6 +1144,16 @@ static void state_depthbias(DWORD state,
}
}
+static void state_perspective(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+ if (stateblock->renderState[WINED3DRS_TEXTUREPERSPECTIVE]) {
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+ checkGLcall("glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)");
+ } else {
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
+ checkGLcall("glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST)");
+ }
+}
+
const struct StateEntry StateTable[] =
{
/* State name representative, apply function */
@@ -1151,7 +1161,7 @@ const struct StateEntry StateTable[] =
{ /* 1, WINED3DRS_TEXTUREHANDLE */ 0 /* Handled in ddraw */, state_undefined },
{ /* 2, WINED3DRS_ANTIALIAS */ STATE_RENDER(WINED3DRS_ANTIALIAS), state_unknown },
{ /* 3, WINED3DRS_TEXTUREADDRESS */ 0 /* Handled in ddraw */, state_undefined },
- { /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_unknown },
+ { /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_perspective },
{ /* 5, WINED3DRS_WRAPU */ STATE_RENDER(WINED3DRS_WRAPU), state_unknown },
{ /* 6, WINED3DRS_WRAPV */ STATE_RENDER(WINED3DRS_WRAPV), state_unknown },
{ /* 7, WINED3DRS_ZENABLE */ STATE_RENDER(WINED3DRS_ZENABLE), state_zenable },
--
1.4.2.4
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