[40/47] WineD3D: Make WINED3DRS_DEBUGMONITORTOKEN a nogl state

Stefan Dösinger stefan at codeweavers.com
Sun Dec 10 16:21:17 CST 2006


There isn't really anything we have to do about this state.
-------------- next part --------------
From ace8b48eca919e5932e605998a007e885cba6701 Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Sun, 10 Dec 2006 19:54:36 +0100
Subject: [PATCH] WineD3D: Make WINED3DRS_DEBUGMONITORTOKEN a nogl state

---
 dlls/wined3d/device.c |   15 +--------------
 dlls/wined3d/state.c  |    2 +-
 2 files changed, 2 insertions(+), 15 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c8da078..ab9183e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3427,6 +3427,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     case WINED3DRS_MULTISAMPLEMASK :
     case WINED3DRS_PATCHEDGESTYLE :
     case WINED3DRS_PATCHSEGMENTS :
+    case WINED3DRS_DEBUGMONITORTOKEN :
         StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
@@ -3437,20 +3438,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl
         return WINED3DERR_INVALIDCALL;
       }
 
-    case WINED3DRS_DEBUGMONITORTOKEN :
-    {
-        /* Only useful for "debug builds". */
-        if(0xbaadcafe != Value) {
-            /* MSDN says the default is D3DDMT_ENABLE but our tests confirm 0xbaadcafe is the default. */
-            /* MSDN says anything other than D3DDMT_ENABLE or DISABLE does not change the state,
-             * but our tests disagree.
-             * We do not claim to implement a debugging lib, so do not write an ERR
-             */
-            WARN("(%p)->(%s,%d) not yet implemented\n", This, debug_d3drenderstate(State), Value);
-        }
-        break;
-    }
-
     case WINED3DRS_POSITIONDEGREE :
     {
         if(WINED3DDEGREE_CUBIC != Value)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 2a49818..9a1af1f 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1360,7 +1360,7 @@ const struct StateEntry StateTable[] =
     { /*162, WINED3DRS_MULTISAMPLEMASK              */      STATE_RENDER(WINED3DRS_MULTISAMPLEMASK),            state_multisampmask },
     { /*163, WINED3DRS_PATCHEDGESTYLE               */      STATE_RENDER(WINED3DRS_PATCHEDGESTYLE),             state_patchededge   },
     { /*164, WINED3DRS_PATCHSEGMENTS                */      STATE_RENDER(WINED3DRS_PATCHSEGMENTS),              state_patchsegments },
-    { /*165, WINED3DRS_DEBUGMONITORTOKEN            */      STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN),          state_unknown       },
+    { /*165, WINED3DRS_DEBUGMONITORTOKEN            */      STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN),          state_nogl          },
     { /*166, WINED3DRS_POINTSIZE_MAX                */      STATE_RENDER(WINED3DRS_POINTSIZE_MAX),              state_psizemax      },
     { /*167, WINED3DRS_INDEXEDVERTEXBLENDENABLE     */      0,                                                  state_nogl          },
     { /*168, WINED3DRS_COLORWRITEENABLE             */      STATE_RENDER(WINED3DRS_COLORWRITEENABLE),           state_colorwrite    },
-- 
1.4.2.4



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