[32/47] WineD3D: Move WINED3DRS_SCISSORTESTENABLE to the state table

Stefan Dösinger stefan at codeweavers.com
Sun Dec 10 16:20:48 CST 2006


-------------- next part --------------
From f9f6e0723d1e94779a37ff7119424373dfde6bec Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Sun, 10 Dec 2006 19:23:56 +0100
Subject: [PATCH] WineD3D: Move WINED3DRS_SCISSORTESTENABLE to the state table

---
 dlls/wined3d/device.c |   12 +-----------
 dlls/wined3d/state.c  |   12 +++++++++++-
 2 files changed, 12 insertions(+), 12 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2ed9ddd..e2901eb 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3424,6 +3424,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     case WINED3DRS_WRAP14                    :
     case WINED3DRS_WRAP15                    :
     case WINED3DRS_MULTISAMPLEANTIALIAS      :
+    case WINED3DRS_SCISSORTESTENABLE :
         StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
@@ -3434,17 +3435,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl
         return WINED3DERR_INVALIDCALL;
       }
 
-    case WINED3DRS_SCISSORTESTENABLE :
-    {
-        if(Value) {
-            glEnable(GL_SCISSOR_TEST);
-            checkGLcall("glEnable(GL_SCISSOR_TEST)");
-        } else {
-            glDisable(GL_SCISSOR_TEST);
-            checkGLcall("glDisable(GL_SCISSOR_TEST)");
-        }
-        break;
-    }
     case WINED3DRS_SLOPESCALEDEPTHBIAS :
     {
         if(Value) {
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index d61cf59..9b1e424 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1115,6 +1115,16 @@ static void state_multisampleaa(DWORD st
     }
 }
 
+static void state_scissor(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    if(stateblock->renderState[WINED3DRS_SCISSORTESTENABLE]) {
+        glEnable(GL_SCISSOR_TEST);
+        checkGLcall("glEnable(GL_SCISSOR_TEST)");
+    } else {
+        glDisable(GL_SCISSOR_TEST);
+        checkGLcall("glDisable(GL_SCISSOR_TEST)");
+    }
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -1296,7 +1306,7 @@ const struct StateEntry StateTable[] =
     { /*173, WINED3DRS_NORMALDEGREE                 */      STATE_RENDER(WINED3DRS_NORMALDEGREE),               state_unknown       },
       /*172, WINED3DRS_POSITIONORDER                */      /* Value assigned to 2 state names */
       /*173, WINED3DRS_NORMALORDER                  */      /* Value assigned to 2 state names */
-    { /*174, WINED3DRS_SCISSORTESTENABLE            */      STATE_RENDER(WINED3DRS_SCISSORTESTENABLE),          state_unknown       },
+    { /*174, WINED3DRS_SCISSORTESTENABLE            */      STATE_RENDER(WINED3DRS_SCISSORTESTENABLE),          state_scissor       },
     { /*175, WINED3DRS_SLOPESCALEDEPTHBIAS          */      STATE_RENDER(WINED3DRS_DEPTHBIAS),                  state_unknown       },
     { /*176, WINED3DRS_ANTIALIASEDLINEENABLE        */      STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           state_blend         },
     { /*177, undefined                              */      0,                                                  state_undefined     },
-- 
1.4.2.4



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