[29/47] WineD3D: Move WINED3DRS_POINTSPRITEENABLE to the state table

Stefan Dösinger stefan at codeweavers.com
Sun Dec 10 16:20:36 CST 2006


-------------- next part --------------
From 6f3422be255a223a3f33fedb378788cb8c5d904a Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Sun, 10 Dec 2006 19:14:38 +0100
Subject: [PATCH] WineD3D: Move WINED3DRS_POINTSPRITEENABLE to the state table

---
 dlls/wined3d/device.c |   26 +-------------------------
 dlls/wined3d/state.c  |   26 +++++++++++++++++++++++++-
 2 files changed, 26 insertions(+), 26 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index fe267a7..6765004 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3406,6 +3406,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     case WINED3DRS_LOCALVIEWER               :
     case WINED3DRS_LASTPIXEL                 :
     case WINED3DRS_SOFTWAREVERTEXPROCESSING  :
+    case WINED3DRS_POINTSPRITEENABLE         :
         StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
@@ -3415,31 +3416,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl
         LEAVE_GL();
         return WINED3DERR_INVALIDCALL;
       }
-    case WINED3DRS_POINTSPRITEENABLE         :
-    {
-        /* TODO: NV_POINT_SPRITE */
-        if (!GL_SUPPORT(ARB_POINT_SPRITE)) {
-            TRACE("Point sprites not supported\n");
-            break;
-        }
-
-        /*
-         * Point sprites are always enabled. Value controls texture coordinate
-         * replacement mode. Must be set true for point sprites to use
-         * textures.
-         */
-        glEnable(GL_POINT_SPRITE_ARB);
-        checkGLcall("glEnable(GL_POINT_SPRITE_ARB)");
-
-        if (Value) {
-            glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, TRUE);
-            checkGLcall("glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, TRUE)");
-        } else {
-            glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, FALSE);
-            checkGLcall("glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, FALSE)");
-        }
-        break;
-    }
 
     case WINED3DRS_WRAP0                     :
     case WINED3DRS_WRAP1                     :
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 517bb9e..f844565 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1044,6 +1044,30 @@ static void state_lastpixel(DWORD state,
     }
 }
 
+static void state_pointsprite(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    /* TODO: NV_POINT_SPRITE */
+    if (!GL_SUPPORT(ARB_POINT_SPRITE)) {
+        TRACE("Point sprites not supported\n");
+        return;
+    }
+
+    /*
+     * Point sprites are always enabled. Value controls texture coordinate
+     * replacement mode. Must be set true for point sprites to use
+     * textures.
+     */
+    glEnable(GL_POINT_SPRITE_ARB);
+    checkGLcall("glEnable(GL_POINT_SPRITE_ARB)");
+
+    if (stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) {
+        glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, TRUE);
+        checkGLcall("glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, TRUE)");
+    } else {
+        glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, FALSE);
+        checkGLcall("glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, FALSE)");
+    }
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -1205,7 +1229,7 @@ const struct StateEntry StateTable[] =
     { /*153, WINED3DRS_SOFTWAREVERTEXPROCESSING     */      0,                                                  state_nogl          },
     { /*154, WINED3DRS_POINTSIZE                    */      STATE_RENDER(WINED3DRS_POINTSIZE),                  state_psize         },
     { /*155, WINED3DRS_POINTSIZE_MIN                */      STATE_RENDER(WINED3DRS_POINTSIZE_MIN),              state_psizemin      },
-    { /*156, WINED3DRS_POINTSPRITEENABLE            */      STATE_RENDER(WINED3DRS_POINTSPRITEENABLE),          state_unknown       },
+    { /*156, WINED3DRS_POINTSPRITEENABLE            */      STATE_RENDER(WINED3DRS_POINTSPRITEENABLE),          state_pointsprite   },
     { /*157, WINED3DRS_POINTSCALEENABLE             */      STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        },
     { /*158, WINED3DRS_POINTSCALE_A                 */      STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        },
     { /*159, WINED3DRS_POINTSCALE_B                 */      STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        },
-- 
1.4.2.4



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