wined3d [1]: Call the depth stencil destroy callback function.

Markus Amsler markus.amsler at oribi.org
Sun Dec 17 17:16:40 CST 2006


Patch 1 fixes a stupid bug by myself, and is independent of the others.

Patch 2-8 fixes implicit refcounting in d3d9

Patch 9-12 Moves container handling to d3dx. Containers are in d3d8 and 
d3d9 slightly different (RenderTarget's container is in d3d8 the device 
in d3d9 the swapchain). It also simplifies things a bit.

Removing Set/GetContainer from wined3d is more complicated then I 
thought. We use them wined3d intern in quite some places. I think it's 
not worth the effort.

---
    dlls/wined3d/device.c |    2 +-
    1 files changed, 1 insertions(+), 1 deletions(-)


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