[10/19] WineD3D: Make a WINED3DTSS_RESULTARG stub
Stefan Dösinger
stefan at codeweavers.com
Tue Dec 19 16:11:21 CST 2006
-------------- next part --------------
From f15879f9edcec8a7b6179f13a919aa8759f7c021 Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Mon, 18 Dec 2006 01:54:19 +0100
Subject: [PATCH] WineD3D: Add a WINED3DTSS_RESULTARG stub
---
dlls/wined3d/state.c | 24 ++++++++++++++++--------
1 files changed, 16 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index a714919..4d85673 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1639,6 +1639,14 @@ static void tex_bumpenvloffset(DWORD sta
}
}
+static void tex_resultarg(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+ DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
+
+ if(stateblock->textureState[stage][WINED3DTSS_RESULTARG] != D3DTA_CURRENT) {
+ ERR("WINED3DTSS_RESULTARG not supported yet\n");
+ }
+}
+
const struct StateEntry StateTable[] =
{
/* State name representative, apply function */
@@ -1883,7 +1891,7 @@ const struct StateEntry StateTable[] =
{ /*0, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*0, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop },
{ /*0, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop },
- { /*0, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), state_undefined },
+ { /*0, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), tex_resultarg },
{ /*0, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*0, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*0, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
@@ -1916,7 +1924,7 @@ const struct StateEntry StateTable[] =
{ /*1, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*1, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop },
{ /*1, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop },
- { /*1, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), state_undefined },
+ { /*1, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), tex_resultarg },
{ /*1, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*1, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*1, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
@@ -1949,7 +1957,7 @@ const struct StateEntry StateTable[] =
{ /*2, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*2, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop },
{ /*2, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop },
- { /*2, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), state_undefined },
+ { /*2, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), tex_resultarg },
{ /*2, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*2, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*2, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
@@ -1982,7 +1990,7 @@ const struct StateEntry StateTable[] =
{ /*3, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*3, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop },
{ /*3, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop },
- { /*3, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), state_undefined },
+ { /*3, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), tex_resultarg },
{ /*3, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*3, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*3, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
@@ -2015,7 +2023,7 @@ const struct StateEntry StateTable[] =
{ /*4, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*4, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop },
{ /*4, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop },
- { /*4, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), state_undefined },
+ { /*4, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), tex_resultarg },
{ /*4, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*4, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*4, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
@@ -2048,7 +2056,7 @@ const struct StateEntry StateTable[] =
{ /*5, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*5, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop },
{ /*5, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop },
- { /*5, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), state_undefined },
+ { /*5, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), tex_resultarg },
{ /*5, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*5, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*5, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
@@ -2081,7 +2089,7 @@ const struct StateEntry StateTable[] =
{ /*6, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*6, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop },
{ /*6, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop },
- { /*6, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), state_undefined },
+ { /*6, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), tex_resultarg },
{ /*6, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*6, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*6, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
@@ -2114,7 +2122,7 @@ const struct StateEntry StateTable[] =
{ /*7, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*7, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop },
{ /*7, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop },
- { /*7, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), state_undefined },
+ { /*7, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), tex_resultarg },
{ /*7, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*7, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*7, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
--
1.4.2.4
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