[03/18] winecoreaudio: Add stub implementation of
CoreAudio_wiAudioUnitIOProc.
Ken Thomases
ken at codeweavers.com
Thu Dec 28 11:05:15 CST 2006
It will serve as the input callback called when our Audio Unit has sound
data available.
---
dlls/winmm/winecoreaudio/audio.c | 17 +++++++++++++++++
1 files changed, 17 insertions(+), 0 deletions(-)
-------------- next part --------------
diff --git a/dlls/winmm/winecoreaudio/audio.c b/dlls/winmm/winecoreaudio/audio.c
index cbb818e..53255aa 100644
--- a/dlls/winmm/winecoreaudio/audio.c
+++ b/dlls/winmm/winecoreaudio/audio.c
@@ -208,6 +208,12 @@ OSStatus CoreAudio_woAudioUnitIOProc(voi
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData);
+OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon,
+ AudioUnitRenderActionFlags *ioActionFlags,
+ const AudioTimeStamp *inTimeStamp,
+ UInt32 inBusNumber,
+ UInt32 inNumberFrames,
+ AudioBufferList *ioData);
/* These strings used only for tracing */
@@ -1685,6 +1691,17 @@ DWORD WINAPI CoreAudio_widMessage(WORD w
return MMSYSERR_NOTSUPPORTED;
}
+
+OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon,
+ AudioUnitRenderActionFlags *ioActionFlags,
+ const AudioTimeStamp *inTimeStamp,
+ UInt32 inBusNumber,
+ UInt32 inNumberFrames,
+ AudioBufferList *ioData)
+{
+ return noErr;
+}
+
#else
/**************************************************************************
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