d3d8: Remove spaces before '\n'
Francois Gouget
fgouget at free.fr
Fri Feb 24 08:49:20 CST 2006
Changelog:
* dlls/d3d8/device.c
Francois Gouget <fgouget at free.fr>
d3d8: Remove spaces before '\n', spelling fix.
--
Francois Gouget <fgouget at free.fr> http://fgouget.free.fr/
The last time religion ruled, it was called the dark ages.
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Index: dlls/d3d8/device.c
===================================================================
RCS file: /home/wine/wine/dlls/d3d8/device.c,v
retrieving revision 1.142
diff -u -p -r1.142 device.c
--- dlls/d3d8/device.c 20 Feb 2006 11:42:47 -0000 1.142
+++ dlls/d3d8/device.c 24 Feb 2006 10:57:03 -0000
@@ -817,13 +817,13 @@ HRESULT WINAPI IDirect3DDevice8Impl_Cre
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
TRACE("(%p) Relay\n", This);
if(MultisampleQuality < 0) {
- FIXME("MultisampleQuality out of range %ld, substituting 0 \n", MultisampleQuality);
+ FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality);
/*FIXME: Find out what windows does with a MultisampleQuality < 0 */
MultisampleQuality=0;
}
if(MultisampleQuality > 0){
- FIXME("MultisampleQuality set to %ld, bstituting 0 \n" , MultisampleQuality);
+ FIXME("MultisampleQuality set to %ld, substituting 0\n" , MultisampleQuality);
/*
MultisampleQuality
[in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
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