d3d8: Remove spaces before '\n'

Francois Gouget fgouget at free.fr
Mon Feb 27 13:59:20 CST 2006


Changelog:

  * dlls/d3d8/device.c
    dlls/d3d8/directx.c

    Francois Gouget <fgouget at free.fr>
    d3d8: Remove spaces before '\n'.

-- 
Francois Gouget <fgouget at free.fr>              http://fgouget.free.fr/
      We are Pentium of Borg. You will be approximated. Division is futile.
-------------- next part --------------
Index: dlls/d3d8/device.c
===================================================================
RCS file: /home/wine/wine/dlls/d3d8/device.c,v
retrieving revision 1.144
diff -u -p -r1.144 device.c
--- dlls/d3d8/device.c	27 Feb 2006 15:34:43 -0000	1.144
+++ dlls/d3d8/device.c	27 Feb 2006 19:46:39 -0000
@@ -125,7 +125,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetD
     HRESULT hrc = D3D_OK;
     WINED3DCAPS *pWineCaps;
 
-    TRACE("(%p) : Relay pCaps %p \n", This, pCaps);
+    TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
     if(NULL == pCaps){
         return D3DERR_INVALIDCALL;
     }
@@ -771,7 +771,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_Appl
     IDirect3DStateBlock8Impl *pSB  = (IDirect3DStateBlock8Impl*) Token;
     IDirect3DDevice8Impl     *This = (IDirect3DDevice8Impl *)iface;
 
-    TRACE("(%p) %p Relay \n", This, pSB);
+    TRACE("(%p) %p Relay\n", This, pSB);
 
     return  IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
 }
@@ -780,7 +780,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_Capt
     IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
 
-    TRACE("(%p) %p Relay \n", This, pSB);
+    TRACE("(%p) %p Relay\n", This, pSB);
 
     return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
 }
@@ -789,7 +789,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_Dele
     IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
 
-    TRACE("(%p) Relay \n", This);
+    TRACE("(%p) Relay\n", This);
 
     while(IUnknown_Release((IUnknown *)pSB));
 
@@ -855,7 +855,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetT
         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
         IWineD3DBaseTexture_Release(retTexture);
     } else {
-        FIXME("Call to get texture  (%ld) failed (%p) \n", Stage, retTexture);
+        FIXME("Call to get texture  (%ld) failed (%p)\n", Stage, retTexture);
         *ppTexture = NULL;
     }
 
@@ -1080,7 +1080,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetV
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hrc = D3D_OK;
 
-    TRACE("(%p) : Relay  \n", This);
+    TRACE("(%p) : Relay\n", This);
     if (VS_HIGHESTFIXEDFXF >= pShader) {
         TRACE("Setting FVF, %d %ld\n", VS_HIGHESTFIXEDFXF, pShader);
         IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
@@ -1094,7 +1094,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetV
             /* hrc =  IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader); */
         }
     }
-    TRACE("(%p) : returning hr(%lu) \n", This, hrc);
+    TRACE("(%p) : returning hr(%lu)\n", This, hrc);
 
     return hrc;
 }
@@ -1104,7 +1104,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetV
     IWineD3DVertexShader *pShader;
     HRESULT hrc = D3D_OK;
 
-    TRACE("(%p) : Relay  device@%p \n", This, This->WineD3DDevice);
+    TRACE("(%p) : Relay  device@%p\n", This, This->WineD3DDevice);
     hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
     if (D3D_OK == hrc) {
         if(0 != pShader) {
Index: dlls/d3d8/directx.c
===================================================================
RCS file: /home/wine/wine/dlls/d3d8/directx.c,v
retrieving revision 1.100
diff -u -p -r1.100 directx.c
--- dlls/d3d8/directx.c	27 Feb 2006 15:34:44 -0000	1.100
+++ dlls/d3d8/directx.c	27 Feb 2006 19:46:39 -0000
@@ -286,7 +286,7 @@ HRESULT  WINAPI  IDirect3D8Impl_CreateDe
     IDirect3DDevice8Impl *object = NULL;
     WINED3DPRESENT_PARAMETERS localParameters;
     HRESULT hr;
-    TRACE("(%p) Relay \n", This);
+    TRACE("(%p) Relay\n", This);
 
     /* Check the validity range of the adapter parameter */
     if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {


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