[D3D8] fix compile error for missing GL define

Robert Reif reif at earthlink.net
Wed Jan 18 06:42:04 CST 2006


I don't know the best way to handle this but this patch does get it to 
compile again.
-------------- next part --------------
Index: dlls/d3d8/device.c
===================================================================
RCS file: /home/wine/wine/dlls/d3d8/device.c,v
retrieving revision 1.134
diff -p -u -r1.134 device.c
--- dlls/d3d8/device.c	17 Jan 2006 15:31:11 -0000	1.134
+++ dlls/d3d8/device.c	18 Jan 2006 12:40:09 -0000
@@ -3081,6 +3081,7 @@ HRESULT  WINAPI  IDirect3DDevice8Impl_Se
         FIXME("(%p)->(%d,%ld) not handled yet\n", This, State, Value);
         break;
     }
+#if defined(GL_ARB_point_sprite)
     case D3DRS_POINTSPRITEENABLE         :
     {
         if(Value) {
@@ -3100,6 +3101,7 @@ HRESULT  WINAPI  IDirect3DDevice8Impl_Se
         }
         break;
     }
+#endif
     case D3DRS_MULTISAMPLEANTIALIAS      :
     {
         if(Value) {


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