WINED3D: Return the correct pixelshader in IWineD3DDeviceImpl_GetPixelShader

H. Verbeet hverbeet at gmail.com
Thu Jan 19 15:54:29 CST 2006


IWineD3DDeviceImpl_GetPixelShader should return the pixelShader in
This->stateBlock, instead of the one in This->updateStateBlock.

Chnagelog:
  - Return the correct pixelshader in IWineD3DDeviceImpl_GetPixelShader
-------------- next part --------------
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b057a36..2ffeb1a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3967,7 +3967,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetPix
         return D3DERR_INVALIDCALL;
     }
 
-    *ppShader =  This->updateStateBlock->pixelShader;
+    *ppShader =  This->stateBlock->pixelShader;
     if (NULL != ppShader) {
         IWineD3DPixelShader_AddRef(*ppShader);
     }


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