[WINED3D] Cleanup: print constants in device code

Ivan Gyurdiev ivg231 at gmail.com
Sun Jul 2 20:26:03 CDT 2006


The constant traces aren't detailed enough - I want to see each and 
every constant as it is loaded.
This patch should not conflict with Jason's constants patch.

-------------- next part --------------
---
 dlls/wined3d/device.c |   16 ++++++++++++++++
 1 files changed, 16 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 087ba92..6b2ae6e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4681,6 +4681,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
         return WINED3DERR_INVALIDCALL;
 
     memcpy(&This->updateStateBlock->vertexShaderConstantB[start], srcData, cnt * sizeof(BOOL));
+    for (i = 0; i < cnt; i++)
+        TRACE("Set BOOL constant %u to %s\n", i, srcData[i]? "true":"false");
 
     for (i = start; i < cnt + start; ++i) {
         This->updateStateBlock->changed.vertexShaderConstantsB[i] = TRUE;
@@ -4725,6 +4727,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl
         return WINED3DERR_INVALIDCALL;
 
     memcpy(&This->updateStateBlock->vertexShaderConstantI[start * 4], srcData, cnt * sizeof(int) * 4);
+    for (i = 0; i < cnt; i++)
+        TRACE("Set INT constant %u to { %d, %d, %d, %d }\n", i,
+           srcData[i*4], srcData[i*4+1], srcData[i*4+2], srcData[i*4+3]);
 
     for (i = start; i < cnt + start; ++i) {
         This->updateStateBlock->changed.vertexShaderConstantsI[i] = TRUE;
@@ -4769,6 +4774,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl
         return WINED3DERR_INVALIDCALL;
 
     memcpy(&This->updateStateBlock->vertexShaderConstantF[start * 4], srcData, cnt * sizeof(float) * 4);
+    for (i = 0; i < cnt; i++)
+        TRACE("Set FLOAT constant %u to { %f, %f, %f, %f }\n", i,
+           srcData[i*4], srcData[i*4+1], srcData[i*4+2], srcData[i*4+3]);
 
     for (i = start; i < cnt + start; ++i) {
         This->updateStateBlock->changed.vertexShaderConstantsF[i] = TRUE;
@@ -4855,6 +4863,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
         return WINED3DERR_INVALIDCALL;
 
     memcpy(&This->updateStateBlock->pixelShaderConstantB[start], srcData, cnt * sizeof(BOOL));
+    for (i = 0; i < cnt; i++)
+        TRACE("Set BOOL constant %u to %s\n", i, srcData[i]? "true":"false");
 
     for (i = start; i < cnt + start; ++i) {
         This->updateStateBlock->changed.pixelShaderConstantsB[i] = TRUE;
@@ -4899,6 +4909,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl
         return WINED3DERR_INVALIDCALL;
 
     memcpy(&This->updateStateBlock->pixelShaderConstantI[start * 4], srcData, cnt * sizeof(int) * 4);
+    for (i = 0; i < cnt; i++)
+        TRACE("Set INT constant %u to { %d, %d, %d, %d }\n", i,
+           srcData[i*4], srcData[i*4+1], srcData[i*4+2], srcData[i*4+3]);
 
     for (i = start; i < cnt + start; ++i) {
         This->updateStateBlock->changed.pixelShaderConstantsI[i] = TRUE;
@@ -4943,6 +4956,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl
         return WINED3DERR_INVALIDCALL;
 
     memcpy(&This->updateStateBlock->pixelShaderConstantF[start * 4], srcData, cnt * sizeof(float) * 4);
+    for (i = 0; i < cnt; i++)
+        TRACE("Set FLOAT constant %u to { %f, %f, %f, %f }\n", i,
+           srcData[i*4], srcData[i*4+1], srcData[i*4+2], srcData[i*4+3]);
 
     for (i = start; i < cnt + start; ++i) {
         This->updateStateBlock->changed.pixelShaderConstantsF[i] = TRUE;
-- 
1.4.0



More information about the wine-patches mailing list