[WINED3D] Resync ARB mnxn function with GLSL mnxn function.
Ivan Gyurdiev
ivg231 at gmail.com
Sun Jul 2 20:29:46 CDT 2006
This prevents a crash on attempted access to reg_maps field, which is
uninitialized.
-------------- next part --------------
---
dlls/wined3d/arb_program_shader.c | 10 +++++++---
1 files changed, 7 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 20a7e3a..753789f 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -800,10 +800,14 @@ void vshader_hw_mnxn(SHADER_OPCODE_ARG*
int nComponents = 0;
SHADER_OPCODE_ARG tmpArg;
+ memset(&tmpArg, 0, sizeof(SHADER_OPCODE_ARG));
+
/* Set constants for the temporary argument */
- tmpArg.shader = arg->shader;
- tmpArg.buffer = arg->buffer;
- tmpArg.src[0] = arg->src[0];
+ tmpArg.shader = arg->shader;
+ tmpArg.buffer = arg->buffer;
+ tmpArg.src[0] = arg->src[0];
+ tmpArg.src_addr[0] = arg->src_addr[0];
+ tmpArg.reg_maps = arg->reg_maps;
switch(arg->opcode->opcode) {
case D3DSIO_M4x4:
--
1.4.0
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