[WINED3D] Add a function to print out D3DDECLUSAGE9 values.
Ivan Gyurdiev
ivg231 at gmail.com
Mon Jul 3 01:11:15 CDT 2006
This will be used in future patches.
-------------- next part --------------
---
dlls/wined3d/utils.c | 24 ++++++++++++++++++++++++
dlls/wined3d/wined3d_private.h | 1 +
2 files changed, 25 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index a89a4c2..6a16729 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -249,6 +249,30 @@ #undef WINED3DUSAGE_TO_STR
}
}
+const char* debug_d3ddeclusage(BYTE usage) {
+ switch (usage) {
+#define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
+ WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_POSITION);
+ WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_BLENDWEIGHT);
+ WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_BLENDINDICES);
+ WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_NORMAL);
+ WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_PSIZE);
+ WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_TEXCOORD);
+ WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_TANGENT);
+ WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_BINORMAL);
+ WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_TESSFACTOR);
+ WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_POSITIONT);
+ WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_COLOR);
+ WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_FOG);
+ WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_DEPTH);
+ WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_SAMPLE);
+#undef WINED3DDECLUSAGE_TO_STR
+ default:
+ FIXME("Unrecognized %u declaration usage!\n", usage);
+ return "unrecognized";
+ }
+}
+
const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) {
switch (res) {
#define RES_TO_STR(res) case res: return #res;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 53dee67..ee23258 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1184,6 +1184,7 @@ const char* debug_d3dformat(WINED3DFORMA
const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
const char* debug_d3dusage(DWORD usage);
+const char* debug_d3ddeclusage(BYTE usage);
const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
const char* debug_d3drenderstate(DWORD state);
const char* debug_d3dsamplerstate(DWORD state);
--
1.4.0
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