[WINED3D 3] Only link and use GLSL programs if at least one GLSL
shader is available.
Ivan Gyurdiev
ivg231 at gmail.com
Tue Jul 4 02:53:59 CDT 2006
Ivan Gyurdiev wrote:
> I remember I ran into problems without this check... which is
> possible, because the code will try to link and use a program even if
> both shaders are not suitable to attach. For example there could be a
> software vertex shader, and pixel shaders could be disabled. This
> seems like a bad thing - skip GLSL program building of no GLSL shader
> is available and enabled.
> ------------------------------------------------------------------------
There's something wrong with this patch... I'm not sure what it is yet,
but it breaks certain demos in GLSL
Skip that one for now...
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