[WINED3D 8] Create fake input semantics for d3d8 shaders.

Ivan Gyurdiev ivg231 at gmail.com
Fri Jul 7 01:30:47 CDT 2006


Ivan Gyurdiev wrote:
> ...and use them to remove the need for loading arrays in two different 
> places.
> primitiveDeclarationConvertToStridedData is not the place to be 
> loading arrays - that's already done in loadNumberedArrays.
>
By the way, there is no patch 7, I got the count wrong.





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