[WINED3D] Fix typo breaking 3.0 pshaders color input
Ivan Gyurdiev
ivg231 at gmail.com
Fri Jul 7 12:01:27 CDT 2006
Fix regression caused by one of the patches today...
-------------- next part --------------
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 82392ad..e4fca41 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1398,7 +1398,7 @@ void pshader_glsl_input_pack(
if (usage_idx == 0)
shader_addline(buffer, "IN%lu%s = vec4(gl_Color)%s;\n",
i, reg_mask, reg_mask);
- if (usage_idx == 1)
+ else if (usage_idx == 1)
shader_addline(buffer, "IN%lu%s = vec4(gl_SecondaryColor)%s;\n",
i, reg_mask, reg_mask);
else
--
1.4.0
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