wined3d: Minor trace corrections in Set___ShaderConstants()

Jason Green jave27 at gmail.com
Fri Jul 21 08:19:04 CDT 2006


Jason
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 776e626..8497386 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4625,7 +4625,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
 
     memcpy(&This->updateStateBlock->vertexShaderConstantB[start], srcData, cnt * sizeof(BOOL));
     for (i = 0; i < cnt; i++)
-        TRACE("Set BOOL constant %u to %s\n", i, srcData[i]? "true":"false");
+        TRACE("Set BOOL constant %u to %s\n", start + i, srcData[i]? "true":"false");
 
     for (i = start; i < cnt + start; ++i) {
         This->updateStateBlock->changed.vertexShaderConstantsB[i] = TRUE;
@@ -4671,7 +4671,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
 
     memcpy(&This->updateStateBlock->vertexShaderConstantI[start * 4], srcData, cnt * sizeof(int) * 4);
     for (i = 0; i < cnt; i++)
-        TRACE("Set INT constant %u to { %d, %d, %d, %d }\n", i,
+        TRACE("Set INT constant %u to { %d, %d, %d, %d }\n", start + i,
            srcData[i*4], srcData[i*4+1], srcData[i*4+2], srcData[i*4+3]);
 
     for (i = start; i < cnt + start; ++i) {
@@ -4718,7 +4718,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
 
     memcpy(&This->updateStateBlock->vertexShaderConstantF[start * 4], srcData, cnt * sizeof(float) * 4);
     for (i = 0; i < cnt; i++)
-        TRACE("Set FLOAT constant %u to { %f, %f, %f, %f }\n", i,
+        TRACE("Set FLOAT constant %u to { %f, %f, %f, %f }\n", start + i,
            srcData[i*4], srcData[i*4+1], srcData[i*4+2], srcData[i*4+3]);
 
     for (i = start; i < cnt + start; ++i) {


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