[WINED3D 3/3] Skip processing of D3DSIO_PHASE instruction
Jason Green
jave27 at gmail.com
Fri Jul 28 14:35:39 CDT 2006
- We don't have to do anything special for this, it's a NOP as far as
we're concerned, so make the noise stop.
-------------- next part --------------
From nobody Mon Sep 17 00:00:00 2001
From: Jason <jason at jave02.(none)>
Date: Fri, 28 Jul 2006 15:27:45 -0400
Subject: [PATCH 3/3] Skip processing of D3DSIO_PHASE instruction
- We don't have to do anything special for this, it's a NOP as far as we're concerned.
---
dlls/wined3d/baseshader.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
feb199a8058f70f6196423b684396ccf17515bdd
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index ce1f1a3..f5e3de5 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -701,6 +701,7 @@ void shader_generate_main(
D3DSIO_DEF == curOpcode->opcode ||
D3DSIO_DEFI == curOpcode->opcode ||
D3DSIO_DEFB == curOpcode->opcode ||
+ D3DSIO_PHASE == curOpcode->opcode ||
D3DSIO_RET == curOpcode->opcode) {
pToken += shader_skip_opcode(This, curOpcode, hw_arg.opcode_token);
--
1.3.3
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