[D3D9 1/3] Test missing light recording

Ivan Gyurdiev ivg2 at cornell.edu
Tue Jun 6 22:35:38 CDT 2006


When a light does not exist, and the app attempts to capture it in the 
stateblock, a disabled light with the default light parameters is 
written instead.

-------------- next part --------------
---

 dlls/d3d9/tests/stateblock.c |   92 ++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 91 insertions(+), 1 deletions(-)

9bdc51a8a5241562cb83184f64da06ec42c83e92
diff --git a/dlls/d3d9/tests/stateblock.c b/dlls/d3d9/tests/stateblock.c
index 06cc74f..8744c5d 100644
--- a/dlls/d3d9/tests/stateblock.c
+++ b/dlls/d3d9/tests/stateblock.c
@@ -16,6 +16,7 @@
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
+#define COBJMACROS
 #include <d3d9.h>
 #include "wine/test.h"
 
@@ -53,7 +54,8 @@ static IDirect3DDevice9 *init_d3d9(void)
     present_parameters.hDeviceWindow = create_window();
     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
 
-    hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
+    hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL,
+        D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
     ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres);
 
     return device_ptr;
@@ -89,6 +91,93 @@ static void test_begin_end_state_block(I
         "Expected hret 0x%lx, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL);
 }
 
+static void test_missing_light_recording(IDirect3DDevice9 *device_ptr)
+{
+
+    D3DLIGHT9 garbage_light = { 1, 
+                                { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 }, 
+                                { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 }, 
+                                7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 };
+
+    D3DLIGHT9 expected_light = { D3DLIGHT_DIRECTIONAL, 
+                                { 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 },
+                                { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 }, 
+                                0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
+    D3DLIGHT9 result_light;
+    BOOL result_light_enable;
+
+    HRESULT hret = 0;
+    IDirect3DStateBlock9 *state_block_ptr = 0;
+
+    /* Before we make any changes, GetLightEnable should fail, and GetLight should fail */
+    hret = IDirect3DDevice9_GetLightEnable(device_ptr, 0, &result_light_enable);
+    ok(hret == D3DERR_INVALIDCALL, "GetLightEnable returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", 
+        hret, D3DERR_INVALIDCALL);
+    if (hret != D3DERR_INVALIDCALL) goto cleanup;
+
+    hret = IDirect3DDevice9_GetLight(device_ptr, 0, &result_light);
+    ok(hret == D3DERR_INVALIDCALL, "GetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", 
+        hret, D3DERR_INVALIDCALL);
+    if (hret != D3DERR_INVALIDCALL) goto cleanup;
+
+    /* Set states to record with garbage data (light, light_enable) */
+    hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
+    ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
+    if (hret != D3D_OK) goto cleanup;
+
+    hret = IDirect3DDevice9_SetLight(device_ptr, 0, &garbage_light);
+    ok(hret == D3D_OK, "SetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
+    if (hret != D3D_OK) goto cleanup;
+
+    hret = IDirect3DDevice9_LightEnable(device_ptr, 0, TRUE);
+    ok(hret == D3D_OK, "SetLightEnable returned: hret 0x%lx, Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
+    if (hret != D3D_OK) goto cleanup;
+
+    state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
+    hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
+    ok(hret == D3D_OK, "EndStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
+    if (hret != D3D_OK) goto cleanup; 
+
+    /* Now capture light data */
+    hret = IDirect3DStateBlock9_Capture(state_block_ptr);
+    ok(hret == D3D_OK, "Capture returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
+    if (hret != D3D_OK) goto cleanup;
+
+    /* Now apply the resultant stateblock */
+    hret = IDirect3DStateBlock9_Apply(state_block_ptr);
+    ok(hret == D3D_OK, "Apply returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
+    if (hret != D3D_OK) goto cleanup;
+
+    /* Now try to fetch the light set by the stateblock.
+     * Light enable should have been set to 0, and a default light should have been
+     * created as a side effect of that */
+    hret = IDirect3DDevice9_GetLightEnable(device_ptr, 0, &result_light_enable);
+    ok(hret == D3D_OK, "GetLightEnable returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
+    if (hret != D3D_OK) goto cleanup;
+    ok(result_light_enable == 0, "Light enabled status was %u, instead of 0", result_light_enable);
+
+    hret = IDirect3DDevice9_GetLight(device_ptr, 0, &result_light);
+    ok(hret == D3D_OK, "GetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
+    if (hret != D3D_OK) goto cleanup;
+
+    ok (!memcmp(&expected_light, &result_light, sizeof(D3DLIGHT9)), 
+        "Light returned = { %u, { %f, %f, %f, %f }, { %f, %f, %f, %f}, { %f, %f, %f, %f }, "
+                         "{ %f, %f, %f }, { %f, %f, %f }, %f, %f, %f, %f, %f, %f, %f }\n",
+
+         result_light.Type, 
+         result_light.Diffuse.r, result_light.Diffuse.g, result_light.Diffuse.b, result_light.Diffuse.a,
+         result_light.Specular.r, result_light.Specular.g, result_light.Specular.b, result_light.Specular.a,
+         result_light.Ambient.r, result_light.Ambient.g, result_light.Ambient.b, result_light.Ambient.a,
+         result_light.Position.x, result_light.Position.y, result_light.Position.z,
+         result_light.Direction.x, result_light.Direction.y, result_light.Direction.z, 
+         result_light.Range, result_light.Falloff,
+         result_light.Attenuation0, result_light.Attenuation1, result_light.Attenuation2,
+         result_light.Theta, result_light.Phi);
+
+    cleanup:
+    if (state_block_ptr) IUnknown_Release( state_block_ptr );
+}
+
 START_TEST(stateblock)
 {
     IDirect3DDevice9 *device_ptr;
@@ -104,4 +193,5 @@ START_TEST(stateblock)
     if (!device_ptr) return;
 
     test_begin_end_state_block(device_ptr);
+    test_missing_light_recording(device_ptr);
 }
-- 
1.3.3



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