wined3d: enable two sided stencil in the caps
Jan Zerebecki
jan.wine at zerebecki.de
Fri Jun 9 10:30:20 CDT 2006
If this patch is rejected from inclusion, please tell me why, as i would have to
ask anyway.
From: Jan Zerebecki <jan.wine at zerebecki.de>
Changelog:
wined3d: enable two sided stencil in the caps
---
dlls/wined3d/directx.c | 5 +++++
include/d3d9caps.h | 1 +
include/d3dcaps.h | 1 +
3 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index d699d83..9389cb7 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1635,6 +1635,11 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCap
*pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
D3DSTENCILCAPS_INCR;
}
+ if ( This->dxVersion > 8 &&
+ ( GL_SUPPORT(EXT_STENCIL_TWO_SIDE) ||
+ GL_SUPPORT(ATI_SEPARATE_STENCIL) ) ) {
+ *pCaps->StencilCaps |= D3DSTENCILCAPS_TWOSIDED;
+ }
*pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
diff --git a/include/d3d9caps.h b/include/d3d9caps.h
index ba05e79..573d459 100644
--- a/include/d3d9caps.h
+++ b/include/d3d9caps.h
@@ -187,6 +187,7 @@
#define D3DSTENCILCAPS_INVERT 0x20
#define D3DSTENCILCAPS_INCR 0x40
#define D3DSTENCILCAPS_DECR 0x80
+#define D3DSTENCILCAPS_TWOSIDED 0x100
#define D3DTEXOPCAPS_DISABLE 0x0000001
#define D3DTEXOPCAPS_SELECTARG1 0x0000002
diff --git a/include/d3dcaps.h b/include/d3dcaps.h
index b44c49d..f96ca5d 100644
--- a/include/d3dcaps.h
+++ b/include/d3dcaps.h
@@ -311,6 +311,7 @@ typedef struct _D3DDeviceDesc7 {
#define D3DSTENCILCAPS_INVERT 0x00000020
#define D3DSTENCILCAPS_INCR 0x00000040
#define D3DSTENCILCAPS_DECR 0x00000080
+#define D3DSTENCILCAPS_TWOSIDED 0x00000100
#define D3DTEXOPCAPS_DISABLE 0x00000001
#define D3DTEXOPCAPS_SELECTARG1 0x00000002
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