[WINED3D 1/3] Downgrade Get*Shader FIXME to TRACE.

Ivan Gyurdiev ivg2 at cornell.edu
Fri Jun 9 16:46:38 CDT 2006


-------------- next part --------------
---

 dlls/wined3d/pixelshader.c  |    2 +-
 dlls/wined3d/vertexshader.c |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

416e0ced880997a9777bfded2a3855d2b1635e8e
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index 25ac05b..0d163fc 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -113,7 +113,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_G
 
 HRESULT WINAPI IWineD3DPixelShaderImpl_GetFunction(IWineD3DPixelShader* impl, VOID* pData, UINT* pSizeOfData) {
   IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)impl;
-  FIXME("(%p) : pData(%p), pSizeOfData(%p)\n", This, pData, pSizeOfData);
+  TRACE("(%p) : pData(%p), pSizeOfData(%p)\n", This, pData, pSizeOfData);
 
   if (NULL == pData) {
     *pSizeOfData = This->baseShader.functionLength;
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 6215aa4..9363d31 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -1480,7 +1480,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_
 
 HRESULT WINAPI IWineD3DVertexShaderImpl_GetFunction(IWineD3DVertexShader* impl, VOID* pData, UINT* pSizeOfData) {
     IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)impl;
-    FIXME("(%p) : pData(%p), pSizeOfData(%p)\n", This, pData, pSizeOfData);
+    TRACE("(%p) : pData(%p), pSizeOfData(%p)\n", This, pData, pSizeOfData);
 
     if (NULL == pData) {
         *pSizeOfData = This->baseShader.functionLength;
-- 
1.3.3



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