[WINED3D 1/7] Remove dead vertex shader code

Jason Green jave27 at gmail.com
Fri Jun 16 15:06:50 CDT 2006


- These routines are already handled in device.c, and aren't called
anywhere else in the code.
-------------- next part --------------
From nobody Mon Sep 17 00:00:00 2001
From: Jason <jason at jave02.(none)>
Date: Fri, 16 Jun 2006 14:17:01 -0400
Subject: [PATCH 1/7] Remove dead vertex shader code

- These routines are already handled in device.c, and aren't called anywhere else in the code.

---

 dlls/wined3d/vertexshader.c |   61 -------------------------------------------
 1 files changed, 0 insertions(+), 61 deletions(-)

ef9e7225858dc3409389e4cac41a3f265eca7b4f
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index d2028f2..8b62ff7 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -42,8 +42,6 @@ # define VSTRACE(A)
 # define TRACE_VSVECTOR(name)
 #endif
 
-#if 1 /* FIXME : Needs sorting when vshader code moved in properly */
-
 /**
  * DirectX9 SDK download
  *  http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
@@ -1182,65 +1180,6 @@ #endif
     return WINED3D_OK;
 }
 
-HRESULT WINAPI IWineD3DVertexShaderImpl_SetConstantF(IWineD3DVertexShader *iface, UINT StartRegister, CONST FLOAT *pConstantData, UINT Vector4fCount) {
-    IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
-    FIXME("(%p) : stub\n", This);
-    return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DVertexShaderImpl_GetConstantF(IWineD3DVertexShader *iface, UINT StartRegister, FLOAT *pConstantData, UINT Vector4fCount) {
-    IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
-    FIXME("(%p) : stub\n", This);
-    return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DVertexShaderImpl_SetConstantI(IWineD3DVertexShader *iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount) {
-    IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
-    if (StartRegister + Vector4iCount > WINED3D_VSHADER_MAX_CONSTANTS) {
-        ERR("(%p) : SetVertexShaderConstantI C[%u] invalid\n", This, StartRegister);
-        return WINED3DERR_INVALIDCALL;
-    }
-    if (NULL == pConstantData) {
-        return WINED3DERR_INVALIDCALL;
-    }
-    FIXME("(%p) : stub\n", This);
-    return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DVertexShaderImpl_GetConstantI(IWineD3DVertexShader *iface, UINT StartRegister, int *pConstantData, UINT Vector4iCount) {
-    IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
-    TRACE("(%p) : C[%u] count=%u\n", This, StartRegister, Vector4iCount);
-    if (StartRegister + Vector4iCount > WINED3D_VSHADER_MAX_CONSTANTS) {
-        return WINED3DERR_INVALIDCALL;
-    }
-    if (NULL == pConstantData) {
-        return WINED3DERR_INVALIDCALL;
-    }
-    FIXME("(%p) : stub\n", This);
-    return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DVertexShaderImpl_SetConstantB(IWineD3DVertexShader *iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount) {
-    IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
-    if (StartRegister + BoolCount > WINED3D_VSHADER_MAX_CONSTANTS) {
-        ERR("(%p) : SetVertexShaderConstantB C[%u] invalid\n", This, StartRegister);
-        return WINED3DERR_INVALIDCALL;
-    }
-    if (NULL == pConstantData) {
-        return WINED3DERR_INVALIDCALL;
-    }
-    FIXME("(%p) : stub\n", This);
-    return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DVertexShaderImpl_GetConstantB(IWineD3DVertexShader *iface, UINT StartRegister, BOOL *pConstantData, UINT BoolCount) {
-    IWineD3DVertexShaderImpl* This = (IWineD3DVertexShaderImpl *)iface;
-    FIXME("(%p) : stub\n", This);
-    return WINED3D_OK;
-}
-
-#endif
-
 /* *******************************************
    IWineD3DVertexShader IUnknown parts follow
    ******************************************* */
-- 
1.3.3


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