[WINED3D 6/7] Added correct cast support for gl_FogFragCoord and
gl_PointSize output registers.
Jason Green
jave27 at gmail.com
Fri Jun 16 15:09:01 CDT 2006
-------------- next part --------------
From nobody Mon Sep 17 00:00:00 2001
From: Jason <jason at jave02.(none)>
Date: Fri, 16 Jun 2006 15:58:58 -0400
Subject: [PATCH 6/7] Added correct cast support for gl_FogFragCoord and gl_PointSize output registers.
---
dlls/wined3d/glsl_shader.c | 23 ++++++++++++++++-------
1 files changed, 16 insertions(+), 7 deletions(-)
ed1be00f017ebb3ea2769e0d495230960d465763
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 4ed71de..e5f9d2c 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -384,13 +384,22 @@ static const char* shift_glsl_tab[] = {
static void shader_glsl_add_dst(DWORD param, const char* reg_name, const char* reg_mask, char* outStr) {
int shift = (param & D3DSP_DSTSHIFT_MASK) >> D3DSP_DSTSHIFT_SHIFT;
-
- /* TODO: determine if destination is anything other than a float vector and accommodate*/
- if (reg_name[0] == 'A')
- sprintf(outStr, "%s%s = %sivec4(", reg_name, reg_mask, shift_glsl_tab[shift]);
- else
- sprintf(outStr, "%s%s = %svec4(", reg_name, reg_mask, shift_glsl_tab[shift]);
-
+ char cast[6];
+
+ if (reg_name[0] == 'A') {
+ /* Address register for vertex shaders (ivec4) */
+ strcpy(cast, "ivec4");
+
+ } else if ((shader_get_regtype(param) == D3DSPR_RASTOUT)
+ && ((param & D3DSP_REGNUM_MASK) != 0)) {
+ /* gl_FogFragCoord or glPointSize - both floats */
+ strcpy(cast, "float");
+ } else {
+ /* Everything else should be a 4 component float vector */
+ strcpy(cast, "vec4");
+ }
+
+ sprintf(outStr, "%s%s = %s%s(", reg_name, reg_mask, shift_glsl_tab[shift], cast);
}
/* Generate a GLSL parameter that does the input modifier computation and return the input register/mask to use */
--
1.3.3
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