[WINED3D 1/3] Fix DEF instructions in GLSL for non-Nvidia platforms.
Jason Green
jave27 at gmail.com
Mon Jun 19 16:53:13 CDT 2006
- NVidia allows "const vec4 = {1.0, 2.0, 3.0, 4.0};", even though
that's not part of the spec.
- It should be "const vec4 = vecr4(1.0, 2.0, 3.0, 4.0);"
- This patch fixes this for D3DSIO_DEF and D3DSIO_DEFI
-------------- next part --------------
From nobody Mon Sep 17 00:00:00 2001
From: Jason <jason at jave02.(none)>
Date: Sat, 17 Jun 2006 15:57:41 -0400
Subject: [PATCH 1/4] Fix DEF instructions in GLSL for non-Nvidia platforms.
- NVidia allows "const vec4 = {1.0, 2.0, 3.0, 4.0};", even though that's not part of the spec.
- It should be "const vec4 = vecr4(1.0, 2.0, 3.0, 4.0);"
- This patch fixes this for D3DSIO_DEF and D3DSIO_DEFI
---
dlls/wined3d/glsl_shader.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
6f4ecd19237038a24986cca59ffe1d7ddc029ee8
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 75bd53d..ac1ddad 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1061,7 +1061,7 @@ void shader_glsl_def(SHADER_OPCODE_ARG*
const char* prefix = pshader? "PC":"VC";
shader_addline(arg->buffer,
- "const vec4 %s%lu = { %f, %f, %f, %f };\n", prefix, reg,
+ "const vec4 %s%lu = vec4(%f, %f, %f, %f);\n", prefix, reg,
*((const float *)(arg->src + 0)),
*((const float *)(arg->src + 1)),
*((const float *)(arg->src + 2)),
@@ -1077,7 +1077,7 @@ void shader_glsl_defi(SHADER_OPCODE_ARG*
DWORD reg = arg->dst & D3DSP_REGNUM_MASK;
shader_addline(arg->buffer,
- "const ivec4 I%lu = { %ld, %ld, %ld, %ld };\n", reg,
+ "const ivec4 I%lu = ivec4(%ld, %ld, %ld, %ld);\n", reg,
(long)arg->src[0], (long)arg->src[1],
(long)arg->src[2], (long)arg->src[3]);
--
1.3.3
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