[WINED3D 3/3] Fix fog in the case of vertex shaders

Jason Green jave27 at gmail.com
Mon Jun 19 17:09:48 CDT 2006

Please don't apply this patch.  I'm not resetting the fog values to
their previous state here.  I'll resubmit a correct one tonight or
tomorrow.  Sorry for the noise.

On 6/19/06, Jason Green <jave27 at gmail.com> wrote:
> - Fixes both ARB and GLSL shaders that use fog.

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