[2/6] WINED3D: Add register combiner function pointers
H. Verbeet
hverbeet at gmail.com
Tue Jun 27 16:40:14 CDT 2006
Constants and prototypes are already defined. A later patch (5/6)
depends on this.
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diff --git a/include/wine/wined3d_gl.h b/include/wine/wined3d_gl.h
index a960f6f..304ae0c 100644
--- a/include/wine/wined3d_gl.h
+++ b/include/wine/wined3d_gl.h
@@ -1530,6 +1530,13 @@ typedef enum _GL_SupportedExt {
/* GL_ATI_separate_stencil */ \
USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI); \
USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI); \
+ /* GL_NV_register_combiners */ \
+ USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, glCombinerInputNV); \
+ USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, glCombinerOutputNV); \
+ USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, glCombinerParameterfNV); \
+ USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, glCombinerParameterfvNV); \
+ USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, glCombinerParameteriNV); \
+ USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, glCombinerParameterivNV); \
/* OpenGL 2.0 functions */
#define GL2_FUNCS_GEN \
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