wined3d: merge vertex & pixel GenerateProgramArbHW functions
into baseshader.c
Jason Green
jave27 at gmail.com
Fri May 5 00:52:18 CDT 2006
Please disregard this patch. After some discussion, we've come up
with a better way to do this, so I will resubmit within a few days.
On 5/5/06, Jason Green <jave27 at gmail.com> wrote:
> This patch "completes" the merge between vertex and pixel shaders for
> generating the shader string for ARB_vertex_program and
> fragment_program. I ran numerous apps which use shaders and compared
> their debug output for the d3d_shader channel. Every shader's trace
> was identical except for the function names. Now, the ARB shader
> traces have identical formats between pixel & vertex shaders as well.
> Plus, this will simplify the upcoming implementation of GLSL shaders.
> Once again, this patch should be a no-op.
>
> This applies against Mike's latest (and probably last) git tree.
>
>
>
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