[Resend] wined3d: Move _shader_program_dump_decl_usage() into baseshader.c

Jason Green jave27 at gmail.com
Tue May 9 20:27:55 CDT 2006


Nevermind yet again - this breaks Ivan's other patches now.  Ignore
this patch, and I will resend this plus every one of my previous
patches which still apply cleanly.

On 5/9/06, Jason Green <jave27 at gmail.com> wrote:
> This re-aligned patch applies to the main git tree after Ivan's 1/5
> (make register counting pass the same) and 2/5 (merge register
> counting pass) patches.  Must be applied before the rest of his, or
> there may be offset errors.
>
> On 4/28/06, Jason Green <jave27 at gmail.com> wrote:
> > This time with patch.
> >
> > ---------- Forwarded message ----------
> > From: Jason Green <jave27 at gmail.com>
> > Date: Apr 28, 2006 10:20 AM
> > Subject: wined3d: Move _shader_program_dump_decl_usage() into baseshader.c
> > To: wine patch <wine-patches at winehq.org>
> >
> >
> > Both pixel and vertex shaders use an identical function to display
> > debug traces of the D3DSIO_DCL opcode.  This consolidates them into a
> > single function in the new baseshader.c file.  Also, they were passing
> > a reference to their interface previously which never not used, so
> > that has been removed.
> >
> > This requires Ivan's initial baseshader.c patch as a minimum, and
> > should be a no-op.
> >
> >
> >
>
>
>



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