[winecfg] - Graphics tab layout tweak for GLSL option

Brian Hill dcatz at nc.rr.com
Wed May 17 14:29:26 CDT 2006


This patch adds an option to use GLSL for shaders as described in the 
Wiki.  It also fixes a minor grammar error (Allow Pixel Shader -> Allow 
Pixel Shaders).  GLSL (OpenGL Shading Language) is needed to support 
Shader Model 2.0 and higher with WineD3D.  It is best to leave GLSL as 
an option through WineCFG as the WineD3D GLSL code will be experimental 
for some time.

ChangeLog : Added option to use GLSL for shaders


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