[winecfg] - Graphics tab layout tweak for GLSL option
Brian Hill
dcatz at nc.rr.com
Wed May 17 14:29:26 CDT 2006
This patch adds an option to use GLSL for shaders as described in the
Wiki. It also fixes a minor grammar error (Allow Pixel Shader -> Allow
Pixel Shaders). GLSL (OpenGL Shading Language) is needed to support
Shader Model 2.0 and higher with WineD3D. It is best to leave GLSL as
an option through WineCFG as the WineD3D GLSL code will be experimental
for some time.
ChangeLog : Added option to use GLSL for shaders
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