Simplify generate_base_shader() when checking for USING_GLSL usage.

Jason Green jave27 at gmail.com
Thu May 18 12:45:15 CDT 2006


by the way, this subject was supposed to start with [WINED3D 2/3]...

On 5/18/06, Jason Green <jave27 at gmail.com> wrote:
> Just makes the function more readable and has fewer USING_GLSL checks.
>
>
>



More information about the wine-patches mailing list