[WINED3D 3/5] Applied Phil Costin's adjusted TRACE output
corrections and cleanup patch.
Jason Green
jave27 at gmail.com
Thu May 18 23:48:49 CDT 2006
- Replace Mib with MB (MegaBytes) in device.c
- Fix the capitalization of traces to be more consistent
---
dlls/wined3d/device.c | 4 ++--
dlls/wined3d/directx.c | 16 ++++++++--------
2 files changed, 10 insertions(+), 10 deletions(-)
2b54bec86860934f074dc88113542415accc33e4
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 943e38f..a612f99 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1969,11 +1969,11 @@ UINT WINAPI IWineD3DDeviceImpl_GetAvaila
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
static BOOL showfixmes = TRUE;
if (showfixmes) {
- FIXME("(%p) : stub, emulating %dMib for now, returning
%dMib\n", This, (emulated_textureram/(1024*1024)),
+ FIXME("(%p) : stub, emulating %dMB for now, returning
%dMB\n", This, (emulated_textureram/(1024*1024)),
((emulated_textureram -
wineD3DGlobalStatistics->glsurfaceram) / (1024*1024)));
showfixmes = FALSE;
}
- TRACE("(%p) : emulating %dMib for now, returning %dMib\n",
This, (emulated_textureram/(1024*1024)),
+ TRACE("(%p) : emulating %dMB for now, returning %dMB\n", This,
(emulated_textureram/(1024*1024)),
((emulated_textureram -
wineD3DGlobalStatistics->glsurfaceram) / (1024*1024)));
/* videomemory is simulated videomemory + AGP memory left */
return (emulated_textureram - wineD3DGlobalStatistics->glsurfaceram);
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index c4d711e..17cef03 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1680,18 +1680,18 @@ #endif
if (wined3d_settings.vs_mode == VS_HW &&
wined3d_settings.shader_mode == SHADER_GLSL
&& DeviceType != WINED3DDEVTYPE_REF) {
*pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
- TRACE_(d3d_caps)("Hardware Vertex Shaders versions 2.0+ enabled\n");
+ TRACE_(d3d_caps)("Hardware vertex shader versions 3.0 enabled\n");
} else if (wined3d_settings.vs_mode == VS_HW &&
wined3d_settings.shader_mode == SHADER_ARB
&& DeviceType != WINED3DDEVTYPE_REF) {
*pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
- TRACE_(d3d_caps)("Hardware Vertex Shader version 1.1 enabled\n");
+ TRACE_(d3d_caps)("Hardware vertex shader version 1.1 enabled\n");
} else if (wined3d_settings.vs_mode == VS_SW || DeviceType ==
WINED3DDEVTYPE_REF) {
/* FIXME: Change the following line (when needed) to reflect
the reported software vertex shader version implemented */
*pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
- TRACE_(d3d_caps)("Software Vertex Shader version 1.1 enabled\n");
+ TRACE_(d3d_caps)("Software vertex shader version 1.1 enabled\n");
} else {
*pCaps->VertexShaderVersion = 0;
- TRACE_(d3d_caps)("Vertex Shader functionality not available\n");
+ TRACE_(d3d_caps)("Vertex shader functionality not available\n");
}
if (This->gl_info.gl_vendor == VENDOR_MESA ||
This->gl_info.gl_vendor == VENDOR_WINE) {
@@ -1705,21 +1705,21 @@ #endif
*pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
/* FIXME: The following line is card dependant. -1.0 to 1.0
is a safe default clamp range for now */
*pCaps->PixelShader1xMaxValue = 1.0;
- TRACE_(d3d_caps)("Hardware Pixel Shaders versions 2.0+ enabled\n");
+ TRACE_(d3d_caps)("Hardware pixel shader versions 3.0 enabled\n");
} else if (wined3d_settings.ps_mode == PS_HW &&
wined3d_settings.shader_mode == SHADER_ARB
&& DeviceType != WINED3DDEVTYPE_REF) {
*pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
*pCaps->PixelShader1xMaxValue = 1.0;
- TRACE_(d3d_caps)("Hardware Pixel Shaders version 1.4 enabled\n");
+ TRACE_(d3d_caps)("Hardware pixel shader version 1.4 enabled\n");
/* FIXME: Uncomment this when there is support for software Pixel
Shader 1.4 and PS_SW is defined
} else if (wined3d_settings.ps_mode == PS_SW || DeviceType ==
WINED3DDEVTYPE_REF) {
*pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
*pCaps->PixelShader1xMaxValue = 1.0;
- TRACE_(d3d_caps)("Software Pixel Shader version 1.4 enabled\n"); */
+ TRACE_(d3d_caps)("Software pixel shader version 1.4 enabled\n"); */
} else {
*pCaps->PixelShaderVersion = 0;
*pCaps->PixelShader1xMaxValue = 0.0;
- TRACE_(d3d_caps)("Pixel Shader functionality not available\n");
+ TRACE_(d3d_caps)("Pixel shader functionality not available\n");
}
/* ------------------------------------------------
--
1.3.3
More information about the wine-patches
mailing list