d3d8 refcount[2/2]: d3d8: Add refcount test.
Vitaliy Margolen
wine-patch at kievinfo.com
Sat May 20 11:36:13 CDT 2006
ChangeLog:
d3d8: Add refcount test.
configure.ac | 1
dlls/d3d8/tests/.gitignore | 2
dlls/d3d8/tests/Makefile.in | 13 +++
dlls/d3d8/tests/device.c | 193 +++++++++++++++++++++++++++++++++++++++++++
5 files changed, 211 insertions(+), 1 deletions(-)
create mode 100644 dlls/d3d8/tests/.gitignore
create mode 100644 dlls/d3d8/tests/Makefile.in
create mode 100644 dlls/d3d8/tests/device.c
-------------- next part --------------
f39e558508643cd080f816ea224c13ac16e344b6
diff --git a/configure.ac b/configure.ac
index 58c07d9..4e247ca 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1540,6 +1540,7 @@ dlls/crypt32/tests/Makefile
dlls/cryptdll/Makefile
dlls/ctl3d32/Makefile
dlls/d3d8/Makefile
+dlls/d3d8/tests/Makefile
dlls/d3d9/Makefile
dlls/d3d9/tests/Makefile
dlls/d3dim/Makefile
diff --git a/dlls/d3d8/tests/.gitignore b/dlls/d3d8/tests/.gitignore
new file mode 100644
index 0000000..2746c7d
--- /dev/null
+++ b/dlls/d3d8/tests/.gitignore
@@ -0,0 +1,2 @@
+Makefile
+device.ok
diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in
new file mode 100644
index 0000000..dded731
--- /dev/null
+++ b/dlls/d3d8/tests/Makefile.in
@@ -0,0 +1,13 @@
+TOPSRCDIR = @top_srcdir@
+TOPOBJDIR = ../../..
+SRCDIR = @srcdir@
+VPATH = @srcdir@
+TESTDLL = d3d8.dll
+IMPORTS = user32 kernel32 dxerr8
+
+CTESTS = \
+ device.c
+
+ at MAKE_TEST_RULES@
+
+### Dependencies:
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
new file mode 100644
index 0000000..3a0001e
--- /dev/null
+++ b/dlls/d3d8/tests/device.c
@@ -0,0 +1,193 @@
+/*
+ * Copyright (C) 2006 Vitaliy Margolen
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#define COBJMACROS
+#include <d3d8.h>
+#include <dxerr8.h>
+#include "wine/test.h"
+
+static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
+
+static int get_refcount(IUnknown *object)
+{
+ IUnknown_AddRef( object );
+ return IUnknown_Release( object );
+}
+
+#define CHECK_CALL(r,c,d,rc) \
+ if (SUCCEEDED(r)) {\
+ int tmp1 = get_refcount( (IUnknown *)d ); \
+ ok(rc == tmp1, "Invalid refcount. Expected %d got %d\n", rc, tmp1); \
+ } else {\
+ trace("%s failed: %s\n", c, DXGetErrorString8(r)); \
+ }
+
+void test_refcount(void)
+{
+ HRESULT hr;
+ HWND hwnd = NULL;
+ IDirect3D8 *pD3d = NULL;
+ IDirect3DDevice8 *pDevice = NULL;
+ IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
+ IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
+ DWORD dVertexShader = -1;
+ DWORD dPixelShader = -1;
+ IDirect3DCubeTexture8 *pCubeTexture = NULL;
+ IDirect3DTexture8 *pTexture = NULL;
+ IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
+ IDirect3DSurface8 *pStencilSurface = NULL;
+ IDirect3DSurface8 *pImageSurface = NULL;
+ IDirect3DSurface8 *pRenderTarget = NULL;
+ IDirect3DSurface8 *pTextureLevel = NULL;
+ DWORD dStateBlock = -1;
+ IDirect3DSwapChain8 *pSwapChain = NULL;
+
+ D3DPRESENT_PARAMETERS d3dpp;
+ D3DDISPLAYMODE d3ddm;
+ int refcount, tmp;
+
+ DWORD decl[] =
+ {
+ D3DVSD_STREAM(0),
+ D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), // D3DVSDE_POSITION, Register v0
+ D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), // D3DVSDE_DIFFUSE, Register v5
+ D3DVSD_END()
+ };
+ static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
+ 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
+ 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
+ 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
+ 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
+ 0x0000FFFF}; /* END */
+ static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
+ 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
+ 0x00000042, 0xB00F0000, /* tex t0 */
+ 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
+ 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
+ 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
+ 0x0000FFFF}; /* END */
+
+
+ pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
+ ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
+ hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+ ok(hwnd != NULL, "Failed to create window\n");
+ if (!pD3d || !hwnd) goto cleanup;
+
+ IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
+ ZeroMemory( &d3dpp, sizeof(d3dpp) );
+ d3dpp.Windowed = TRUE;
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ d3dpp.BackBufferFormat = d3ddm.Format;
+
+ hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
+ ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
+ if (FAILED(hr)) goto cleanup;
+
+
+ /* Buffers */
+ refcount = get_refcount( (IUnknown *)pDevice );
+ hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
+ CHECK_CALL( hr, "CreateIndexBuffer", pDevice, refcount+1 );
+ refcount = get_refcount( (IUnknown *)pDevice );
+ hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
+ CHECK_CALL( hr, "CreateVertexBuffer", pDevice, refcount+1 );
+ /* Shaders */
+ refcount = get_refcount( (IUnknown *)pDevice );
+ hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
+ CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
+ refcount = get_refcount( (IUnknown *)pDevice );
+ hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
+ CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
+ /* Textures */
+ refcount = get_refcount( (IUnknown *)pDevice );
+ hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
+ CHECK_CALL( hr, "CreateTexture", pDevice, refcount+1 );
+ if (pTexture)
+ {
+ tmp = get_refcount( (IUnknown *)pTexture );
+ /* This should not increment device refcount */
+ hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
+ CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount+1 );
+ /* But should increment texture's refcount */
+ CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
+ }
+ refcount = get_refcount( (IUnknown *)pDevice );
+ hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
+ CHECK_CALL( hr, "CreateCubeTexture", pDevice, refcount+1 );
+ refcount = get_refcount( (IUnknown *)pDevice );
+ hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
+ CHECK_CALL( hr, "CreateVolumeTexture", pDevice, refcount+1 );
+ /* Surfaces */
+ refcount = get_refcount( (IUnknown *)pDevice );
+ hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
+ todo_wine {CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, refcount+1 );}
+ refcount = get_refcount( (IUnknown *)pDevice );
+ hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
+ todo_wine {CHECK_CALL( hr, "CreateImageSurface", pDevice, refcount+1 );}
+ refcount = get_refcount( (IUnknown *)pDevice );
+ hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget );
+ todo_wine {CHECK_CALL( hr, "CreateRenderTarget", pDevice, refcount+1 );}
+ /* Misc */
+ refcount = get_refcount( (IUnknown *)pDevice );
+ hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
+ CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
+ refcount = get_refcount( (IUnknown *)pDevice );
+ hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
+ CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, refcount+1 );
+
+cleanup:
+ if (pDevice) IUnknown_Release( pDevice );
+
+ /* Buffers */
+ if (pVertexBuffer) IUnknown_Release( pVertexBuffer );
+ if (pIndexBuffer) IUnknown_Release( pIndexBuffer );
+ /* Shaders */
+ if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
+ if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
+ /* Textures */
+ if (pTexture) IUnknown_Release( pTexture );
+ if (pTextureLevel) IUnknown_Release( pTextureLevel );
+ if (pCubeTexture) IUnknown_Release( pCubeTexture );
+ if (pVolumeTexture) IUnknown_Release( pVolumeTexture );
+ /* Surfaces */
+ if (pStencilSurface) IUnknown_Release( pStencilSurface );
+ if (pImageSurface) IUnknown_Release( pImageSurface );
+ if (pRenderTarget) IUnknown_Release( pRenderTarget );
+ /* Misc */
+ if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
+ /* Avoid crash for now.
+ if (pSwapChain) IUnknown_Release( pSwapChain );
+ */
+
+ if (pD3d) IUnknown_Release( pD3d );
+
+ DestroyWindow( hwnd );
+}
+
+START_TEST(device)
+{
+ HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
+
+ pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
+ if (pDirect3DCreate8)
+ {
+ test_refcount();
+ }
+}
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